protected override void message() { switch (stage) { case 0: // Creates the initial dialogue for the game. DialogueHandler dHandler = storage.getDialogueHandler(); dHandler.startText(gHandler, storage, this, "You find yourself asleep in a strange land. " + "Although it seems that you are still in the embrace of a dream, you have been whisked " + "far, far away from your homeland. For what purpose or by whom remains unknown, " + "but now is not the time for speculation. Now is the time for awakening...", 2f); break; case 1: // Breaks out of the game. end(); break; } }
protected override void message() { switch (stage) { case 0: // Creates the dialogue alerting the player that he has received an item. DialogueHandler dHandler = storage.getDialogueHandler(); dHandler.startText(gHandler, storage, this, item.getMessage(), 0f); break; case 1: // Adds the item to the quest item list or the item list. if (item is QuestItem) { storage.addQuestItem((QuestItem)item); } else { storage.addItem(item); } // If there is a second event, launches it. if (sEvent != null) { gHandler.setCurrentEvent(sEvent); sEvent.begin(); } // Else, Breaks out of the game. else { end(); } break; case 2: end(); break; } }
protected override void message() { switch (stage) { case 0: // Creates the initial dialogue for the game. DialogueHandler dHandler = storage.getDialogueHandler(); dHandler.startText(gHandler, storage, this, text, 0f); break; case 1: // Breaks out of the game. end(); // If there is a second event, launches it. if (sEvent != null) { gHandler.setCurrentEvent(sEvent); sEvent.begin(); } break; } }