public AssemblifyServerGameCenter() { settings = new GameServerSettings(); multiplayer = new GameServerMultiplayer(new GameServerSettings()); worldScene = new Scene("World"); }
public GameServerMultiplayer(GameServerSettings settings) { server = new GameServer<IServerPlayPacket, IClientPlayPacket>( serverPort, IPAddress.Parse(GameClientMultiplayer.multicastAddress)); server.OnReceiveClientPacket += OnReceiveClientPacket; this.settings = settings; connectedPlayers = new Dictionary<int, Player>(); }
public ServerPlayAnswerHandshakePacket(AcceptMode acceptMode, Player[] players = null, GameServerSettings settings = null) { this.acceptMode = acceptMode; this.players = players; this.settings = settings; }