private void RecvDataEvent(object sender, RecvEventArgs e) { ShowPid(textBoxPid, e.SPid); ShowPid(textBoxTid, e.STid); }
private void RecvDataEvent(object sender, RecvEventArgs e) { // textBoxPid.Text = e.SPid;//�̼߳������Ч: �Ӳ��Ǵ����ؼ���textBoxPid�����̷߳������� ShowPid(textBoxPid, e.SPid); ShowPid(textBoxTid, e.STid); }
public void ReceiveMessages() { // Receive a message and write it to the console. IPEndPoint e = new IPEndPoint(IPAddress.Any, 6035); UdpClient u = null; UdpState s = null; while (true && bIsReceiving) { try { u = new UdpClient(e); s = new UdpState(); s.e = e; s.u = u; _AddLog(textBoxLog, "UDP创建OK!"); break; } catch (Exception) { _AddLog(textBoxLog, "UDP创建中..."); Thread.Sleep(3000); } } while (bIsReceiving) { Console.WriteLine("listening for messages"); messageReceived = false; u.BeginReceive(new AsyncCallback(ReceiveCallback), s); // Do some work while we wait for a message. For this example, // we'll just sleep while (!messageReceived && bIsReceiving) { Thread.Sleep(100); } if (messageReceived) { _AddLog(textBoxLog, receiveString); int nIndex = receiveString.IndexOf(','); string sEpc = ""; string sTid = ""; if (nIndex != -1) { sEpc = receiveString.Substring(0, nIndex); sTid = receiveString.Substring(nIndex + 1); } else { sEpc = receiveString; } if (sEpc.Length == 24) { sEpc = sEpc.Substring(12, 12); } if (recvEvent != null) { // 得到按键信息的参数 RecvEventArgs args = new RecvEventArgs(sEpc, sTid); // 触发事件 recvEvent(this, args); } } } s.u.Close(); }