public static void DrawHollowRect(this Batcher batcher, float x, float y, float width, float height, Color color, float thickness = 1) { var tl = Vector2Ext.Round(new Vector2(x, y)); var tr = Vector2Ext.Round(new Vector2(x + width, y)); var br = Vector2Ext.Round(new Vector2(x + width, y + height)); var bl = Vector2Ext.Round(new Vector2(x, y + height)); batcher.SetIgnoreRoundingDestinations(true); batcher.DrawLine(tl, tr, color, thickness); batcher.DrawLine(tr, br, color, thickness); batcher.DrawLine(br, bl, color, thickness); batcher.DrawLine(bl, tl, color, thickness); batcher.SetIgnoreRoundingDestinations(false); }
/// <summary> /// returns true if we are done with this debug draw item /// </summary> public bool Draw(Batcher batcher) { switch (drawType) { case DebugDrawType.Line: batcher.DrawLine(Start, End, Color); break; case DebugDrawType.HollowRectangle: batcher.DrawHollowRect(Rectangle, Color); break; case DebugDrawType.Pixel: batcher.DrawPixel(X, Y, Color, Size); break; case DebugDrawType.BitmapFontText: batcher.DrawString(BitmapFont, Text, Position, Color, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0f); break; case DebugDrawType.SpriteFontText: batcher.DrawString(SpriteFont, Text, Position, Color, 0f, Vector2.Zero, new Vector2(Scale), SpriteEffects.None, 0f); break; case DebugDrawType.ConsoleText: batcher.DrawString(BitmapFont, Text, Position, Color, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0f); break; } Duration -= Time.DeltaTime; return(Duration < 0f); }
internal static void Flush(Batcher batcher) { for (int i = 0; i < DeferredCount; i++) { var evt = DeferredEvents[i]; switch (evt.Type) { case 1: batcher.DrawString(Theme.DeveloperFont, evt.Message, evt.Position, evt.Color); break; case 2: batcher.DrawRect(evt.Rect, evt.Color); break; case 3: batcher.DrawHollowRect(evt.Rect, evt.Color, evt.Size); break; case 4: batcher.DrawPixel(evt.Position, evt.Color, evt.Size); break; case 5: batcher.DrawCircle(evt.Position, evt.Radius, evt.Color, evt.Size); break; case 6: batcher.DrawLine(evt.Position, evt.End, evt.Color, evt.Size); break; } } stringSplat.X = messagePadding; stringSplat.Y = messagePadding; DeferredCount = 0; }