/// <summary> /// 填充播放声音失败事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>播放声音失败事件。</returns> public PlaySoundFailureEventArgs Fill(Ash.Core.Sound.PlaySoundFailureEventArgs e) { PlaySoundInfo playSoundInfo = (PlaySoundInfo)e.UserData; SerialId = e.SerialId; SoundAssetName = e.SoundAssetName; SoundGroupName = e.SoundGroupName; PlaySoundParams = e.PlaySoundParams; BindingEntity = playSoundInfo.BindingEntity; ErrorCode = e.ErrorCode; ErrorMessage = e.ErrorMessage; UserData = playSoundInfo.UserData; return(this); }
private void OnPlaySoundFailure(object sender, Ash.Core.Sound.PlaySoundFailureEventArgs e) { string logMessage = string.Format("Play sound failure, asset name '{0}', sound group name '{1}', error code '{2}', error message '{3}'.", e.SoundAssetName, e.SoundGroupName, e.ErrorCode.ToString(), e.ErrorMessage); if (e.ErrorCode == PlaySoundErrorCode.IgnoredDueToLowPriority) { Log.Info(logMessage); } else { Log.Warning(logMessage); } if (m_EnablePlaySoundFailureEvent) { m_EventComponent.Fire(this, ReferencePool.Acquire <PlaySoundFailureEventArgs>().Fill(e)); } }