private void LoadConfig() { _netConfig = Config.Get<NetConfig>("network"); _phyConfig = Config.Get<PhysicsConfig>("physics"); _scriptConfig = Config.Get<ScriptConfig>("script"); PathHelpers.SetBasePath(_scriptConfig.ScriptPath); _bifrost = new BifrostServer(_netConfig.Port, _netConfig.MaxConnections); RPCManager.SetConnection(_bifrost); AddInternalSystem(_bifrost, 0); PacketFactory.AddCallback<AckStatePacket>(OnAckState); PacketFactory.AddCallback<ClientStatePacket>(OnClientState); PlayerSystem ps = new PlayerSystem(); AddEntitySystem(ps); }