コード例 #1
0
        private void on_mouse_enter(object sender, MouseEventArgs e)
        {
            if (!Enabled || Selected)
            {
                return;
            }

            UserControlAnimation.FadeInElement(glowPath, true);

            //added sound effect for the button
            VolumeManager.play(@"Resources/Audio/UserControlButtonHover.wav");
        }
コード例 #2
0
        public GameBoardUserControl(Board board, Player playerOne, Player playerTwo, PieceType firstType)
        {
            InitializeComponent();

            //this gets the board configuration and shows the proper mask on the gameboard
            setGameboardConfig(BoardSetup.FromBoard(board));

            HumanPlayerName.Content = playerOne.GetName();
            RobotPlayerName.Content = playerTwo.GetName();

            engine = new GameEngine(board, playerOne, playerTwo, firstType);

            inactiveImages = new[, ]
            {
                { p00, p01, p02, p03, p04, p05, p06, p07 },
                { p10, p11, p12, p13, p14, p15, p16, p17 },
                { p20, p21, p22, p23, p24, p25, p26, p27 },
                { p30, p31, p32, p33, p34, p35, p36, p37 },
                { p40, p41, p42, p43, p44, p45, p46, p47 },
                { p50, p51, p52, p53, p54, p55, p56, p57 },
                { p60, p61, p62, p63, p64, p65, p66, p67 },
                { p70, p71, p72, p73, p74, p75, p76, p77 }
            };

            activeImages = new Image[8, 8];

            humanTurn   = false;
            humanMove   = Move.None;
            validMoves  = new Move[0];
            playedMoves = new List <Move>();

            PlayerOne = playerOne;
            PlayerTwo = playerTwo;

            engine.OnPlayerChanged += on_player_changed;
            engine.OnPlayerMove    += on_player_moved;
            engine.OnGameEnd       += on_game_end;

            setUpPlayerCustom(playerOne);
            setUpPlayerCustom(playerTwo);
            difficultyIsHard = !(playerTwo is EasyAiPlayer);

            engine.start();

            VolumeManager.playBattleTheme();
        }
コード例 #3
0
        //credit goes to infiniteLoop, the creators of Locomotion
        private Sprite addPod(PieceType playerMoved, Image flyToImage, Move move)
        {
            string     podType;
            Storyboard dropPod;
            string     sound;

            //determines the relative size of the sprite depending on row position
            int wid;
            int hit;

            if (move.Row > 6)
            {
                wid = 125;
                hit = 125;
            }
            else if (move.Row > 4)
            {
                wid = 115;
                hit = 115;
            }
            else if (move.Row > 2)
            {
                wid = 105;
                hit = 105;
            }
            else
            {
                wid = 95;
                hit = 95;
            }


            if (playerMoved == PieceType.Red)
            {
                podType = "dropPodHuman";
                dropPod = FindResource("DropHumanPod") as Storyboard;
                sound   = "Resources/Audio/HumanPodDown.wav";
            }
            else
            {
                if (difficultyIsHard)
                {
                    podType = "HardRobotSprite";
                    dropPod = FindResource("DropRobotPod") as Storyboard;
                    sound   = "Resources/Audio/HardRobotSound.wav";
                }
                else
                {
                    podType = "EasyRobotSprite";
                    dropPod = FindResource("DropRobotPod") as Storyboard;
                    sound   = "Resources/Audio/EasyRobotSound.wav";
                }
            }

            // Sprite resource name and width
            Sprite podImage = new Sprite(podType, 311)
            {
                Width  = wid,
                Height = hit,
                HorizontalAlignment = HorizontalAlignment.Left,
                VerticalAlignment   = VerticalAlignment.Top,
                Stretch             = Stretch.Fill,
                Name = podType
            };

            //attempt to resolve the location of the piece
            Vector offset = VisualTreeHelper.GetOffset(flyToImage);

            double left = offset.X;      //getPegLeft(row, col) - 6 + (col - row);
            double top  = offset.Y - 20; //getPegTop(row, col) + 109 + (row + col);

            podImage.Margin = new Thickness(left, top, 0, 0);
            //podImage.Visibility = Visibility.Hidden;

            PlayableGameBoardGridEventListener.Children.Add(podImage);
            Panel.SetZIndex(podImage, 3);

            if (podType.Equals("dropPodHuman"))
            {
                podImage.BeginStoryboard(dropPod);
                MoveTo(podImage, offset.X, offset.Y);
            }

            VolumeManager.play(sound);

            return(podImage);
        }