public override void Update() { _playerChargeBar.UpdateLoadingBar(A3RData.SelectedPlayer.WeaponChargePercentage); _playerFuel.UpdateLoadingBar(A3RData.SelectedPlayer.Character.Fuel); _playerChargeBar.SetPlayerPreviousPercentage(A3RData.SelectedPlayer.PreviousWeaponCharge); base.Update(); }
public void UpdatePlayerChargeBar(float percentage) { _playerChargeBar.UpdateLoadingBar(percentage); }