コード例 #1
0
ファイル: Game1.cs プロジェクト: Nailz/MonoGame-Samples
        protected override void Initialize()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            Type[] types = new Type[] {typeof(Enemy),typeof(Expires),typeof(Health),typeof(SpatialForm),typeof(Transform),typeof(Velocity),typeof(Weapon)};
            pool = new GamePool(100,types);
            pool.Initialize();

            spriteBatch = new SpriteBatch(GraphicsDevice);
            world = new EntityWorld();
            world.GetEntityManager().RemovedComponentEvent += new RemovedComponentHandler(RemovedComponent);
            world.SetPool(pool);

            font = Content.Load<SpriteFont>("Arial");
            SystemManager systemManager = world.GetSystemManager();
            renderSystem = systemManager.SetSystem(new RenderSystem(GraphicsDevice,spriteBatch,Content),ExecutionType.Draw);
            hudRenderSystem = systemManager.SetSystem(new HudRenderSystem(spriteBatch, font), ExecutionType.Draw);
            controlSystem = systemManager.SetSystem(new MovementSystem(spriteBatch), ExecutionType.Update,1);
            movementSystem = systemManager.SetSystem(new PlayerShipControlSystem(spriteBatch),ExecutionType.Update);
            enemyShooterSystem = systemManager.SetSystem(new EnemyShipMovementSystem(spriteBatch), ExecutionType.Update,1);
            enemyShipMovementSystem = systemManager.SetSystem(new EnemyShooterSystem(), ExecutionType.Update);
            collisionSystem = systemManager.SetSystem(new CollisionSystem(), ExecutionType.Update,1);
            healthBarRenderSystem = systemManager.SetSystem(new HealthBarRenderSystem(spriteBatch, font), ExecutionType.Draw);
            enemySpawnSystem = systemManager.SetSystem(new EnemySpawnSystem(500, spriteBatch), ExecutionType.Update);
            expirationSystem = systemManager.SetSystem(new ExpirationSystem(), ExecutionType.Update);

            systemManager.InitializeAll();

            InitPlayerShip();
            InitEnemyShips();

            base.Initialize();
        }
コード例 #2
0
        public void Refresh(Entity e)
        {
            SystemManager      systemManager = world.GetSystemManager();
            Bag <EntitySystem> systems       = systemManager.GetSystems();

            for (int i = 0, s = systems.Size(); s > i; i++)
            {
                systems.Get(i).Change(e);
            }
        }
コード例 #3
0
ファイル: Test.cs プロジェクト: youarebritish/artemis_CSharp
        static void multsystem()
        {
            healthBag.Add(new Health());
            healthBag.Add(new Health());
            componentPool.Add(typeof(Health), healthBag);

            Bag<Component> tempBag;
            EntityWorld world = new EntityWorld();
            SystemManager systemManager = world.GetSystemManager();
            world.GetEntityManager().RemovedComponentEvent += new RemovedComponentHandler(RemovedComponent);
            world.GetEntityManager().RemovedEntityEvent += new RemovedEntityHandler(RemovedEntity);
            EntitySystem hs = systemManager.SetSystem(new SingleHealthBarRenderSystem(),ExecutionType.Update);
            hs = systemManager.SetSystem(new DummySystem(),ExecutionType.Update);
            hs = systemManager.SetSystem(new DummySystem2(),ExecutionType.Update);
            hs = systemManager.SetSystem(new DummySystem3(),ExecutionType.Update);
            systemManager.InitializeAll();

            List<Entity> l = new List<Entity>();
            for (int i = 0; i < 100000; i++)
            {
                Entity et = world.CreateEntity();
                et.AddComponent(new Health());
                et.GetComponent<Health>().AddHealth(100);
                et.Refresh();
                l.Add(et);
            }

            for (int i = 0; i < 100; i++)
            {
                DateTime dt = DateTime.Now;
                world.LoopStart();
                systemManager.UpdateAsynchronous(ExecutionType.Update);
                //systemManager.UpdateSynchronous(ExecutionType.Update);
                Console.WriteLine((DateTime.Now - dt).TotalMilliseconds);
            }

            //int df = 0;
            //foreach (var item in l)
            //{
            //    if (item.GetComponent<Health>().GetHealth() == 90)
            //    {
            //        df++;
            //    }
            //    else
            //    {
            //        Console.WriteLine("errro");
            //    }
            //}

            Console.ReadLine();
        }