public void Send(UdpPacket package) { socket.SendAsync (package.Data, package.Data.Length, package.EndPoint); }
void Communicator_DataReceived(object sender, UdpPacket e) { var packet = new ArtPollPacket (e.EndPoint, e.Data); Console.WriteLine ("{0}: {1} | {2}", e.EndPoint, e.Data.Length, packet.ValidArtNetPacket); }