public BEServiceLogic(IEventAggregator aggregator, IBEService beService, ISettingsStoreSource settingsStoreSource, IBELogic beLogic) { _aggregator = aggregator; _beService = beService; _settingsStoreSource = settingsStoreSource; _beLogic = beLogic; _playersUpdater = new TimedAction(_settingsStoreSource.GetSettingsStore().PlayersUpdateSeconds, UpdatePlayers); _bansUpdater = new TimedAction(_settingsStoreSource.GetSettingsStore().BansUpdateSeconds, UpdateBans); _aggregator.GetEvent <SettingsChangedEvent>() .Subscribe(SettingsChanged); _beLogic.ServerUpdateHandler += _beLogic_ServerUpdateHandler; }
public BEServiceLogic(IEventAggregator aggregator, BEService beService, ILog log) { _aggregator = aggregator; _beService = beService; _playersUpdater = new TimedAction(SettingsStore.Instance.PlayersUpdateSeconds, UpdatePlayers, log); _bansUpdater = new TimedAction(SettingsStore.Instance.BansUpdateSeconds, UpdateBans, log); _aggregator.GetEvent <SettingsChangedEvent>() .Subscribe(SettingsChanged); _aggregator.GetEvent <BEMessageEvent <BECommand> >().Subscribe(ProcessCommand, ThreadOption.BackgroundThread); _aggregator.GetEvent <BEMessageEvent <BEPlayerLogMessage> >().Subscribe(Proc_BEPlayerLogMessage, ThreadOption.BackgroundThread); _aggregator.GetEvent <ConnectServerEvent>().Subscribe(BeServerConnectHandler, ThreadOption.BackgroundThread); }