/*****************************************************************************************/ IEnumerator ISpecialAttack.Attack() { Effect animation = new AnimationCardAction(ThisCard, audioClip: ThisCard.Effect1).RunNow; Effect SpecialAttack = new AddTokenAction(GameControl.CurrentAgenda.ThisCard.DoomToken, 1).RunNow; new EffectAction(SpecialAttack, animation).AddActionTo(); yield return(null); }
bool CheckActAdvance(AddTokenAction addTokenAction) { if (addTokenAction.ToToken != ThisCard.CluesToken) { return(false); } if (ThisCard.CluesToken.Amount < ThisCard.Info.Clues * Multiplier) { return(false); } return(true); }
bool CheckDie(AddTokenAction addTokenAction) { if (addTokenAction.ToToken != ThisCard.HealthToken) { return(false); } if (ThisCard.HealthToken.Amount < Health) { return(false); } return(true); }
protected virtual bool CheckDie(AddTokenAction addTokenAction) { if (addTokenAction.ToToken != ThisCard.HealthToken && addTokenAction.ToToken != ThisCard.SanityToken && addTokenAction.SecundaryToToken != ThisCard.HealthToken && addTokenAction.SecundaryToToken != ThisCard.SanityToken) { return(false); } if (!CheckDieByHealth() && !CheckDieBySanity()) { return(false); } return(true); }
bool CheckDie(AddTokenAction addTokenAction) { if (addTokenAction.ToToken != ThisCard.HealthToken && addTokenAction.ToToken != ThisCard.SanityToken && addTokenAction.SecundaryToToken != ThisCard.HealthToken && addTokenAction.SecundaryToToken != ThisCard.SanityToken) { return(false); } if (ThisCard.HealthToken.Amount < ThisCard.Info.Health && ThisCard.SanityToken.Amount < ThisCard.Info.Sanity) { return(false); } if (ThisCard.Owner.IsBeingEliminated) { return(false); } return(true); }
bool CheckIfDamaged(AddTokenAction addTokenAction) { if (!ThisCard.IsInPlay) { return(false); } if (addTokenAction.ToToken.TokenInThisCard != Investigator.InvestigatorCardComponent) { return(false); } if (addTokenAction.ToToken.TokenType != CardTokenType.Sanity) { return(false); } if (addTokenAction.Amount < 1) { return(false); } return(true); }
bool TakeExtraDamage(AddTokenAction addTokenAction) { if (!ThisCard.IsInPlay) { return(false); } if (addTokenAction.ToToken.TokenInThisCard != Investigator.InvestigatorCardComponent) { return(false); } if (addTokenAction.ToToken.TokenType != CardTokenType.Health) { return(false); } if (addTokenAction.Amount < 1) { return(false); } return(true); }
bool CheckActiveEffect(AddTokenAction addTokenAction) { if (ThisCard.Owner.AllEnemiesInMyLocation.Count < 1) { return(false); } if (effectUsed) { return(false); } if (addTokenAction.ToToken == ThisCard.SanityToken && addTokenAction.Amount > 0) { return(true); } if (addTokenAction.SecundaryToToken == ThisCard.SanityToken && addTokenAction.SecundaryAmount > 0) { return(true); } return(false); }