コード例 #1
0
ファイル: BonusBrick.cs プロジェクト: Robikos/Old-Portfolio
        public void move(OknoGry okno, Paddle belka)
        {
            if (visible)
            {
                x += speedX;
                y += speedY;

                if (x < 0)
                {
                    x = 0;
                    speedX *= -1;
                }
                else if (x + width > okno.Width)
                {
                    x = okno.Width - width;
                    speedX *= -1;
                }

                if (((x > belka.getX() && x < belka.getX() + belka.getWidth()) || (x + width > belka.getX() && x + width < belka.getX() + belka.getWidth())) &&
                    (y + height > belka.getY() && y + height < belka.getY() + belka.getHeight()))//warunek zderzenia z belka
                {
                    applyBonus(bonus, belka, okno.pilka, okno.lista, okno);
                    dezaktywuj();
                }
                else if (y + height > okno.Height)
                {
                    dezaktywuj();
                }
            }
        }
コード例 #2
0
ファイル: Form1.cs プロジェクト: Robikos/Old-Portfolio
        public OknoGry()
        {
            InitializeComponent();

            h = this.CreateGraphics();
            surface = new Bitmap(Width, Height);
            g = Graphics.FromImage(surface);//surface - bufor, g-obsluga bufora, h-obsluga formy

            pilkaBit.MakeTransparent(Color.White);
            belka = new Paddle(Width / 2 - belkaBit.Width / 2, Height - belkaBit.Height - 40, belkaBit.Width, belkaBit.Height, belkaBit);
            pilka = new Ball(Width / 2, Height - belkaBit.Height - 40 - pilkaBit.Height, 20, 20, pilkaBit, true, 6, -6);
        }
コード例 #3
0
ファイル: BonusBrick.cs プロジェクト: Robikos/Old-Portfolio
 private void applyBonus(int bonus, Paddle belka, Ball pilka, List<Brick>lista, OknoGry okno)
 {
     if (bonus == 2)
     {
         belka.setWidth(belka.getWidth() + 50);
         Message bonusInfo = new Message(okno.Width / 2, okno.Height / 2, "Zwiększenie belki!", 500, false, Color.Black);
         okno.listaMessage.Add(bonusInfo);//dodanie wiadomości
     }
     else if (bonus == 3)
     {
         pilka.setSpeedX(pilka.getSpeedX() + 3);
         pilka.setSpeedY(pilka.getSpeedY() + 3);
         Message bonusInfo = new Message(okno.Width / 2, okno.Height / 2, "Przyspieszenie!", 500, false, Color.Black);
         okno.listaMessage.Add(bonusInfo);//dodanie wiadomości
     }
     else if (bonus == 4)
     {
         pilka.setSpeedX(pilka.getSpeedX() - 3);
         pilka.setSpeedY(pilka.getSpeedY() - 3);
         if (pilka.getSpeedX() == 0) pilka.setSpeedX(-1);
         if (pilka.getSpeedY() == 0) pilka.setSpeedY(-1);//blokada przed ruchem poziomym i pionowym
         Message bonusInfo = new Message(okno.Width / 2, okno.Height / 2, "Zmiana kierunku piłki!", 500, false, Color.Black);
         okno.listaMessage.Add(bonusInfo);//dodanie wiadomości
     }
     else if (bonus == 5)
     {
         foreach (Brick brick in lista)
         {
             brick.setY(brick.getY() + brick.getHeight());
         }
         Message bonusInfo = new Message(okno.Width / 2, okno.Height / 2, "Obniżenie stropu!", 500, false, Color.Black);
         okno.listaMessage.Add(bonusInfo);//dodanie wiadomości
     }
     else if (bonus == 6)
     {
         foreach (Brick brick in lista)
         {
             brick.setHeight(brick.getHeight() / 2);
         }
         Message bonusInfo = new Message(okno.Width / 2, okno.Height / 2, "Zmiana rozmiaru kafelków", 500, false, Color.Black);
         okno.listaMessage.Add(bonusInfo);//dodanie wiadomości
     }
     else if (bonus == 7)
     {
         foreach (Brick brick in lista)
         {
             brick.setHeight(brick.getHeight() * 3 / 2);
         }
         Message bonusInfo = new Message(okno.Width / 2, okno.Height / 2, "Zwiększenie rozmiaru kafelków",500, false, Color.Black);
         okno.listaMessage.Add(bonusInfo);//dodanie wiadomości
     }
 }
コード例 #4
0
ファイル: Ball.cs プロジェクト: Robikos/Old-Portfolio
        public void move(Paddle belka, OknoGry okno)
        {
            if (!okno.gra)
            {
                x = belka.getX() + belka.getWidth() / 2 - width / 2;
            }
            else
            {
                x += speedX;
                y += speedY;//poruszanie sie pilki
                if (x < 0)
                {
                    x = 0;
                    speedX *= -1;
                }
                else if (x > okno.Width - width)
                {
                    x = okno.Width - width;
                    speedX *= -1;
                }
                if (y < 0)
                {
                    y = 0;
                    speedY *= -1;
                }
                else if (y > okno.Height - height)
                {
                    okno.gra = false;
                    setStart(belka, okno);
                    Message poziom = new Message(okno.Width / 2, okno.Height / 2, "Tracisz zycie!", 1000, false, Color.Black);
                    okno.listaMessage.Add(poziom);//dodanie wiadomości
                    okno.pilka.setBalls(okno.pilka.getBalls() - 1);

                    if (okno.pilka.getBalls() <= 0)
                    {
                        MessageBox.Show("Przegrana!");
                        Application.Exit();
                    }

                }//sprawdzenie czy nie wychodzi poza ramy
                if(this*belka>0)
                {
                    speedY *= -1;
                }//kolizja z belka

            }
        }
コード例 #5
0
ファイル: Ball.cs プロジェクト: mbalcer/Arkanoid
        public bool Move(Wall wall, Paddle paddle)
        {
            if (Visible == false)
            {
                return(false);
            }
            X = X + XVelocity;
            Y = Y + YVelocity;

            //check for wall hits
            if (X < 1)
            {
                X         = 1;
                XVelocity = XVelocity * -1;
                PlaySound(gameContent.wallBounceSound);
            }
            if (X > ScreenWidth - Width + 5)
            {
                X         = ScreenWidth - Width + 5;
                XVelocity = XVelocity * -1;
                PlaySound(gameContent.wallBounceSound);
            }
            if (Y < 1)
            {
                Y         = 1;
                YVelocity = YVelocity * -1;
                PlaySound(gameContent.wallBounceSound);
            }
            if (Y + Height > ScreenHeight)
            {
                Visible = false;
                Y       = 0;
                PlaySound(gameContent.missSound);
                return(false);
            }
            //check for paddle hit
            //paddle is 70 pixels. we'll logically divide it into segments that will determine the angle of the bounce

            Rectangle paddleRect = new Rectangle((int)paddle.X, (int)paddle.Y, (int)paddle.Width, (int)paddle.Height);
            Rectangle ballRect   = new Rectangle((int)X, (int)Y, (int)Width, (int)Height);

            if (HitTest(paddleRect, ballRect))
            {
                PlaySound(gameContent.paddleBounceSound);
                int offset = Convert.ToInt32((paddle.Width - (paddle.X + paddle.Width - X + Width / 2)));
                offset = offset / 5;
                if (offset < 0)
                {
                    offset = 0;
                }
                switch (offset)
                {
                case 0:
                    XVelocity = -6;
                    break;

                case 1:
                    XVelocity = -5;
                    break;

                case 2:
                    XVelocity = -4;
                    break;

                case 3:
                    XVelocity = -3;
                    break;

                case 4:
                    XVelocity = -2;
                    break;

                case 5:
                    XVelocity = -1;
                    break;

                case 6:
                    XVelocity = 1;
                    break;

                case 7:
                    XVelocity = 2;
                    break;

                case 8:
                    XVelocity = 3;
                    break;

                case 9:
                    XVelocity = 4;
                    break;

                case 10:
                    XVelocity = 5;
                    break;

                default:
                    XVelocity = 6;
                    break;
                }
                YVelocity = YVelocity * -1;
                Y         = paddle.Y - Height + 1;
                return(true);
            }
            bool hitBrick = false;

            for (int i = 0; i < 7; i++)
            {
                if (hitBrick == false)
                {
                    for (int j = 0; j < 10; j++)
                    {
                        Brick brick = wall.BrickWall[i, j];
                        if (brick.Visible)
                        {
                            Rectangle brickRect = new Rectangle((int)brick.X, (int)brick.Y, (int)brick.Width, (int)brick.Height);
                            if (HitTest(ballRect, brickRect))
                            {
                                PlaySound(gameContent.brickSound);
                                brick.Visible = false;
                                Score         = Score + 7 - i;
                                YVelocity     = YVelocity * -1;
                                bricksCleared++;
                                hitBrick = true;
                                break;
                            }
                        }
                    }
                }
            }
            return(true);
        }
コード例 #6
0
        public void Update(KeyboardState kstate, GameTime gameTime, Level level, Paddle paddle)
        {
            if (kstate.IsKeyDown(Keys.Space))
            {
                Launc    = true;
                vector.Y = -1;
                vector.Normalize();
            }
            Move(vector.X * speed * (float)gameTime.ElapsedGameTime.TotalSeconds, vector.Y * speed * (float)gameTime.ElapsedGameTime.TotalSeconds);
            if (Launc)
            {
                if ((GetPosition().Y) <= 32)
                {
                    vector.Y = -vector.Y;
                    Move(vector.X * speed * (float)gameTime.ElapsedGameTime.TotalSeconds, vector.Y * speed * (float)gameTime.ElapsedGameTime.TotalSeconds);
                }

                if (((GetPosition().X + Width) >= (game.Width + game.X0)) || (GetPosition().X <= game.X0))
                {
                    vector.X = -vector.X;
                    Move(vector.X * speed * (float)gameTime.ElapsedGameTime.TotalSeconds, vector.Y * speed * (float)gameTime.ElapsedGameTime.TotalSeconds);
                }

                if (GetPosition().Y >= game.GraphicsDevice.DisplayMode.Height)
                {
                    vector.X = 0;
                    vector.Y = 0;
                    Launc    = false;
                    game.gameProcess.helth--;
                    if (game.gameProcess.helth <= 0)
                    {
                        game.gameProcess.Reset();
                    }
                }

                if (CheckCollided(paddle))
                {
                    MoveTo(GetPosition().X, paddle.GetPosition().Y - Height);
                    float racketCenter       = paddle.GetPosition().X + (paddle.Width / 2);
                    float ballCenter         = GetPosition().X + (Width / 2);
                    float normalizedDistance = Math.Abs(ballCenter - racketCenter) / (paddle.Width / 2);

                    if (vector.X < 0)
                    {
                        vector.X = -normalizedDistance;
                    }
                    else
                    {
                        vector.X = normalizedDistance;
                    }

                    vector.Y = -1 * vector.Y;
                    vector.Normalize();
                    Move(vector.X * speed * (float)gameTime.ElapsedGameTime.TotalSeconds, vector.Y * speed * (float)gameTime.ElapsedGameTime.TotalSeconds);
                }
                foreach (Block block in level)
                {
                    if (CheckCollided(block))
                    {
                        if (((block.GetPosition().X + block.Width) >= (GetPosition().X + Width)) &&
                            (block.GetPosition().X <= GetPosition().X))
                        {
                            vector.Y = -vector.Y;
                        }
                        else
                        if (((block.GetPosition().Y + block.Height) >= (GetPosition().Y + Height)) &&
                            ((block.GetPosition().Y) <= (GetPosition().Y)))
                        {
                            vector.X = -vector.X;
                        }
                        else
                        {
                            vector.X = -vector.X;
                            vector.Y = -vector.Y;
                        }
                        block.Hit();
                        vector.Normalize();
                        Move(vector.X * speed * (float)gameTime.ElapsedGameTime.TotalSeconds, vector.Y * speed * (float)gameTime.ElapsedGameTime.TotalSeconds);
                    }
                }
            }
        }
コード例 #7
0
 void Awake()
 {
     instance = this;
 }
コード例 #8
0
ファイル: Ball.cs プロジェクト: Robikos/Old-Portfolio
 public void setStart(Paddle belka, OknoGry okno)
 {
     setX(belka.getX() + belka.getWidth() / 2 - width / 2);
     setY(okno.Height - belka.getHeight() - height - 40);
     setSpeedX(6);
     setSpeedY(-6);
     belka.setWidth(belka.getBitmap().Width);
 }