コード例 #1
0
        public override void Update()
        {
            player.Update();
            ball.Update(player, blockManager.GetBlocks, score, highScore);

            EndGame();
        }
コード例 #2
0
ファイル: Game1.cs プロジェクト: Adidier/Arkanoid
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            paddle.Input();
            // TODO: Add your update logic here
            ball.Update();
            ball.CheckCollision(paddle, wall);
            base.Update(gameTime);
        }
コード例 #3
0
 public void Update(KeyboardState kstate, GameTime gameTime)
 {
     if (active)
     {
         paddle.Update(kstate, gameTime, ball);
         ball.Update(kstate, gameTime, level, paddle);
         level.Delete();
         if (level.blocks.Count == 0)
         {
             numberLevel++;
             if (numberLevel >= 10)
             {
                 numberLevel = 1;
             }
             ball   = new Ball(game, game.Content.Load <Texture2D>("png/ballBlue"), new Vector2(0, 0));
             paddle = new Paddle(game, game.Content.Load <Texture2D>("png/paddleRed"), new Vector2(0, 0));
             level  = new Level(game, numberLevel);
         }
     }
 }