private void jiggleTimer_Tick(object sender, EventArgs e) { if (DateTime.Now.Hour > 17 || DateTime.Now.Hour < 8) { return; } // jiggle if (this.cbZenJiggle.Checked) { Jiggler.Jiggle(0, 0); } else { if (this.zig) { Jiggler.Jiggle(4, 4); } else // zag { // I really don't know why this needs to be less to stay in the same // place; if I was likely to use it again, then I'd worry. Jiggler.Jiggle(-4, -4); } } this.zig = !this.zig; }
private void jiggleTimer_Tick(object sender, EventArgs e) { if (this.zig) { Jiggler.Jiggle(4, 4); this.jiggleTimer.Interval = 500; } else // zag { Jiggler.Jiggle(-4, -4); this.jiggleTimer.Interval = Program.JiggleInterval * 60 * 1000; } this.zig = !this.zig; }
private void jiggleTimer_Tick(object sender, EventArgs e) { //don't jiggle if the mouse has moved lately. if ((DateTime.Now - lastMovement).TotalSeconds < MIN_IDLE_TIME_SECONDS) { Log.Debug("mouse movement wait period"); return; } Log.Debug((DateTime.Now - lastMovement).TotalMinutes.ToString() + " " + TimeoutMinutes.ToString()); //don't jiggle if we're over the timeout limit. 0 means we're not using timeout if (TimeoutMinutes > 0) { if ((DateTime.Now - lastMovement).TotalMinutes >= TimeoutMinutes) { Log.Debug("time limit exceeded"); return; } } try { // jiggle if (this.chkZen.Checked) { Log.Debug("Zen"); Jiggler.Jiggle(0, 0); } else { Log.Debug("Jiggling"); Jiggler.Jiggle(4, 4); System.Threading.Thread.Sleep(10); Jiggler.Jiggle(-4, -4); } } catch (Exception) { //authorization exception might occur; unusre why. //Log.Debug(ex.Message); //Log.Debug(ex.StackTrace); } }
private void jiggleTimer_Tick(object sender, EventArgs e) { // jiggle if (this.cbZenJiggle.Checked) { Jiggler.Jiggle(0, 0); } else { if (this.zig) { Jiggler.Jiggle(4, 4); } else // zag { Jiggler.Jiggle(-4, -4); } } this.zig = !this.zig; }
private void jiggleTimer_Tick(object sender, EventArgs e) { // jiggle if (menuZen.Checked) { Jiggler.Jiggle(0, 0); } else { if (zig) { Jiggler.Jiggle(4, 4); } else // zag { // I really don't know why this needs to be less to stay in the same // place; if I was likely to use it again, then I'd worry. Jiggler.Jiggle(-4, -4); } } zig = !zig; }