private void KillAll(int key_code, int what) { UserInfo playerself = WorldSystem.Instance.GetPlayerSelf(); if (null == playerself) { return; } /// if ((int)Keyboard.Event.Up == what) { for (LinkedListNode <UserInfo> linkNode = WorldSystem.Instance.UserManager.Users.FirstValue; null != linkNode; linkNode = linkNode.Next) { UserInfo info = linkNode.Value; if (info.GetId() != playerself.GetId()) { info.SetHp(Operate_Type.OT_Absolute, 0); } } for (LinkedListNode <NpcInfo> linkNode = WorldSystem.Instance.NpcManager.Npcs.FirstValue; null != linkNode; linkNode = linkNode.Next) { NpcInfo info = linkNode.Value; info.SetHp(Operate_Type.OT_Absolute, 0); } } }
private void FillHp(int key_code, int what) { UserInfo playerself = WorldSystem.Instance.GetPlayerSelf(); if (null == playerself) { return; } /// if ((int)Keyboard.Event.Up == what) { playerself.SetHp(Operate_Type.OT_Absolute, playerself.GetActualProperty().HpMax); } }
private UserInfo CreateArenaTarget(ArenaTargetInfo target) { if (target == null) { return(null); } int image_res_id = target.HeroId; UserInfo image_player = m_UserMgr.AddUser(image_res_id); if (null != image_player) { image_player.SceneContext = m_SceneContext; int campid = NetworkSystem.Instance.CampId == (int)CampIdEnum.Blue ? (int)CampIdEnum.Red : (int)CampIdEnum.Blue; image_player.SetCampId(campid); Data_Unit unit = m_CurScene.StaticData.ExtractData(DataMap_Type.DT_Unit, GlobalVariables.GetUnitIdByCampId(campid)) as Data_Unit; if (null != unit) { image_player.GetAiStateInfo().AiLogic = unit.m_AiLogic; image_player.SetAIEnable(true); image_player.GetMovementStateInfo().SetPosition(unit.m_Pos); image_player.GetMovementStateInfo().SetFaceDir(unit.m_RotAngle); } image_player.SetLevel(target.Level); image_player.SetNickName(target.Nickname); image_player.SkillController = new SwordManSkillController(image_player, GfxModule.Skill.GfxSkillSystem.Instance); if (null != m_SpatialSystem) { m_SpatialSystem.AddObj(image_player.SpaceObject); } /// skills if (null != target.Skills) { image_player.GetSkillStateInfo().RemoveAllSkill(); int skill_ct = target.Skills.Count; for (int i = 0; i < skill_ct; i++) { SkillInfo info = target.Skills[i]; if (null != info) { SkillCategory cur_skill_pos = SkillCategory.kNone; if (info.Postions.Presets[0] == SlotPosition.SP_A) { cur_skill_pos = SkillCategory.kSkillA; } else if (info.Postions.Presets[0] == SlotPosition.SP_B) { cur_skill_pos = SkillCategory.kSkillB; } else if (info.Postions.Presets[0] == SlotPosition.SP_C) { cur_skill_pos = SkillCategory.kSkillC; } else if (info.Postions.Presets[0] == SlotPosition.SP_D) { cur_skill_pos = SkillCategory.kSkillD; } info.Category = cur_skill_pos; image_player.GetSkillStateInfo().AddSkill(info); WorldSystem.Instance.AddSubSkill(image_player, info.SkillId, cur_skill_pos, info.SkillLevel); } } } Data_PlayerConfig playerData = PlayerConfigProvider.Instance.GetPlayerConfigById(image_player.GetLinkId()); if (null != playerData && null != playerData.m_FixedSkillList && playerData.m_FixedSkillList.Count > 0) { foreach (int skill_id in playerData.m_FixedSkillList) { SkillInfo info = new SkillInfo(skill_id, 1); image_player.GetSkillStateInfo().AddSkill(info); } } image_player.ResetSkill(); /// equips if (null != target.Equips) { int equip_ct = target.Equips.Length; for (int i = 0; i < equip_ct; i++) { ItemDataInfo image_equip = target.Equips[i]; if (null != image_equip) { image_player.GetEquipmentStateInfo().ResetEquipmentData(i); image_equip.ItemConfig = ItemConfigProvider.Instance.GetDataById(image_equip.ItemId); if (null != image_equip.ItemConfig) { image_player.GetEquipmentStateInfo().SetEquipmentData(i, image_equip); } } } } /// if (null != target.Legacys) { int legacy_ct = target.Legacys.Length; for (int i = 0; i < legacy_ct; i++) { ItemDataInfo image_legacy = target.Legacys[i]; if (null != image_legacy && image_legacy.IsUnlock) { image_player.GetLegacyStateInfo().ResetLegacyData(i); image_legacy.ItemConfig = ItemConfigProvider.Instance.GetDataById(image_legacy.ItemId); if (null != image_legacy.ItemConfig) { image_player.GetLegacyStateInfo().SetLegacyData(i, image_legacy); } } } image_player.GetLegacyStateInfo().UpdateLegacyComplexAttr(); } foreach (ArenaXSoulInfo x in target.XSoulInfo) { ItemDataInfo item = new ItemDataInfo(); item.ItemId = x.ItemId; item.Level = x.Level; item.Experience = x.Experience; item.UpdateLevelByExperience(); ItemConfig config = ItemConfigProvider.Instance.GetDataById(item.ItemId); if (config == null) { continue; } item.ItemConfig = config; XSoulPartInfo part = new XSoulPartInfo((XSoulPart)config.m_WearParts, item); part.ShowModelLevel = x.ModelLevel; image_player.GetXSoulInfo().SetXSoulPartData((XSoulPart)config.m_WearParts, part); } image_player.SetPartnerInfo(target.ActivePartner); SetArenaCharacterCoefficient(image_player); UserAttrCalculator.Calc(image_player); image_player.SetHp(Operate_Type.OT_Absolute, image_player.GetActualProperty().HpMax); image_player.SetRage(Operate_Type.OT_Absolute, 0); image_player.SetEnergy(Operate_Type.OT_Absolute, image_player.GetActualProperty().EnergyMax); target.CreatedPartners.Clear(); int total_hp = image_player.GetActualProperty().HpMax; //LogSystem.Error("---challenge target hp=" + image_player.GetActualProperty().HpMax); foreach (PartnerInfo partner in target.FightPartners) { NpcInfo partner_npc = CreateParterner(image_player, partner); if (partner_npc != null) { target.CreatedPartners.Add(partner.Id, partner_npc); //LogSystem.Error("---parnter {0} hp={1}", partner.Id, partner_npc.GetBaseProperty().HpMax); total_hp += partner_npc.GetBaseProperty().HpMax; } } //LogSystem.Error("-----challenge target total hp=" + total_hp); EntityManager.Instance.CreateUserView(image_player.GetId()); UserView image_view = EntityManager.Instance.GetUserViewById(image_player.GetId()); image_view.UpdateEquipment(); image_view.UpdateXSoulEquip(); } SyncGfxUserInfo(image_player.GetId()); return(image_player); }
private void IdleHandler(NpcInfo npc, AiCommandDispatcher aiCmdDispatcher, long deltaTime) { NpcAiStateInfo info = npc.GetAiStateInfo(); info.Time += deltaTime; if (info.Time > m_IntervalTime) { info.Time = 0; DropOutInfo dropInfo = npc.GetAiStateInfo().AiDatas.GetData <DropOutInfo>(); if (null != dropInfo) { if (npc.IsBorning) { Vector3 curPos = npc.GetMovementStateInfo().GetPosition3D(); if (dropInfo.BornTarget == Vector3.Zero) { double tempAngle = CrossEngineHelper.Random.NextFloat() * Math.PI; float length = CrossEngineHelper.Random.NextFloat() * 3.0f; dropInfo.BornTarget = curPos + new Vector3((float)Math.Cos(tempAngle), 0, (float)Math.Sin(tempAngle)) * length; dropInfo.BornAngle = (float)tempAngle; } //npc.GetMovementStateInfo().SetMoveDir(dropInfo.BornAngle); //npc.GetMovementStateInfo().IsMoving = true; //NotifyNpcWalk(npc); return; } else { if (!dropInfo.IsBornOver) { npc.GetMovementStateInfo().IsMoving = false; NotifyNpcMove(npc); } } } UserInfo target = null; target = AiLogicUtility.GetNearstTargetHelper(npc, CharacterRelation.RELATION_FRIEND, AiTargetType.USER) as UserInfo; if (null != target && !npc.NeedDelete) { Vector3 srcPos = npc.GetMovementStateInfo().GetPosition3D(); Vector3 targetPos = target.GetMovementStateInfo().GetPosition3D(); float dis = Geometry.Distance(srcPos, targetPos); float angle = Geometry.GetYAngle(new Vector2(srcPos.X, srcPos.Z), new Vector2(targetPos.X, targetPos.Z)); if (dis <= m_AttractRange && dis > m_PickUpRange) { // 吸取 float move = npc.GetActualProperty().MoveSpeed *m_IntervalTime / 1000; npc.GetMovementStateInfo().SetMoveDir(angle); //npc.GetMovementStateInfo().PositionY = targetPos.Y + (1 - dis / m_AttractRange) * m_Height; //npc.GetMovementStateInfo().SetPosition2D(srcPos.X + move * (float)Math.Cos(angle), srcPos.Z + move * (float)Math.Sin(angle)); npc.GetMovementStateInfo().IsMoving = true; NotifyNpcRun(npc); } else if (dis <= m_PickUpRange) { npc.GetMovementStateInfo().IsMoving = false; NotifyNpcMove(npc); string path = ""; if (null != dropInfo) { switch (dropInfo.DropType) { case DropOutType.GOLD: target.Money += dropInfo.Value; target.UserManager.FireGainMoneyEvent(target.GetId(), dropInfo.Value); path = "ef_head"; break; case DropOutType.HP: int addHp = (int)(target.GetActualProperty().HpMax *dropInfo.Value / 100.0f); if (target.GetActualProperty().HpMax > addHp + target.Hp) { target.SetHp(Operate_Type.OT_Relative, addHp); } else { target.SetHp(Operate_Type.OT_Absolute, target.GetActualProperty().HpMax); } target.UserManager.FireDamageEvent(target.GetId(), -1, false, false, addHp, 0); path = "Bone_Root"; break; case DropOutType.MP: int addEnergy = (int)(target.GetActualProperty().EnergyMax *dropInfo.Value / 100.0f); if (target.GetActualProperty().EnergyMax > addEnergy + target.Energy) { target.SetEnergy(Operate_Type.OT_Relative, addEnergy); } else { target.SetEnergy(Operate_Type.OT_Absolute, target.GetActualProperty().EnergyMax); } target.UserManager.FireDamageEvent(target.GetId(), -1, false, false, 0, addEnergy); path = "Bone_Root"; break; case DropOutType.MULT_GOLD: target.Money += dropInfo.Value; target.UserManager.FireGainMoneyEvent(target.GetId(), dropInfo.Value); path = "ef_head"; break; } if (null != OnDropoutPlayEffect) { OnDropoutPlayEffect(target, npc, dropInfo.Particle, path, (int)dropInfo.DropType, dropInfo.Value); } } npc.NeedDelete = true; } } } }