internal void Add(int k, ArenaConfigurationProto arenaConfigurationProto) { if (!configurations.ContainsKey(k)) { configurations.Add(k, new ArenaConfiguration(arenaConfigurationProto)); } else { if (arenaConfigurationProto.ToString() != configurations[k].protoString) { configurations[k] = new ArenaConfiguration(arenaConfigurationProto); } } }
public void Add(int k, ArenaParametersProto arena) { if (k < numberOfArenas) { if (!configurations.ContainsKey(k)) { configurations.Add(k, new ArenaConfiguration(arena)); } else { if (arena.ToString() != configurations[k].protoString) { configurations[k] = new ArenaConfiguration(arena); } } } }