public void PrintPlayer() { Console.WriteLine(" ________________"); Console.WriteLine(" Name: " + player.name); Console.WriteLine(" Race: " + player.Race); Console.WriteLine(" Class: " + player.Job); Console.WriteLine(" ----------------"); Console.WriteLine(" Health: " + player.Health); Console.WriteLine(" Level: " + player.level); Console.WriteLine(" Experience: " + player.experience); Console.WriteLine(" WeaponDamage: " + player.GetWeaponDamage()); Console.WriteLine(" SpellDamage: " + player.GetSpellDamage()); Console.WriteLine(" CritChance: " + player.Crit + "%"); Console.WriteLine(" DodgeChance: " + player.Dodge + "%"); Console.WriteLine(" Persuade: " + player.Persuade + "%"); Console.WriteLine(" ----------------"); Console.WriteLine(" Strength: " + player.attributes.attributes["Strength"]); Console.WriteLine(" Dexterity: " + player.attributes.attributes["Dexterity"]); Console.WriteLine(" Toughness: " + player.attributes.attributes["Toughness"]); Console.WriteLine(" Intellect: " + player.attributes.attributes["Intellect"]); Console.WriteLine(" Charisma: " + player.attributes.attributes["Charisma"]); Console.WriteLine(" ----------------"); Console.WriteLine(" Smithing: " + player.skills.skills["Smithing"]); Console.WriteLine(" Alchemy: " + player.skills.skills["Alchemy"]); Console.WriteLine(" Bargain: " + player.skills.skills["Bargain"]); Console.WriteLine(" OneHanded: " + player.skills.skills["Onehanded"]); Console.WriteLine(" TwoHanded: " + player.skills.skills["Twohanded"]); Console.WriteLine(" Magic: " + player.skills.skills["Magic"]); Console.WriteLine(" ----------------"); Console.WriteLine(" Armor: " + player.Armor); Console.WriteLine(" Weapon: " + player.Weapon); Console.WriteLine(" Gold: " + player.currencies["Gold"]); Console.WriteLine(" Silver: " + player.currencies["Silver"]); Console.WriteLine(" Copper: " + player.currencies["Copper"]); Console.WriteLine(" ________________"); }