コード例 #1
0
ファイル: RoomNav.cs プロジェクト: Xenation/Architect
		public NavNode ClosestNode(Vector3 relpos) {
			Vector3 worldPos = roomnet.RelativeToWorldPos(relpos);
			NavNode closestNode = null;
			float closestDistanceSqr = float.PositiveInfinity;
			foreach (NavNode node in nodes) {
				float distanceSqr = (node.transform.position - worldPos).sqrMagnitude;
				if (distanceSqr < closestDistanceSqr) {
					closestDistanceSqr = distanceSqr;
					closestNode = node;
				}
			}
			return closestNode;
		}
コード例 #2
0
ファイル: RoomNav.cs プロジェクト: Xenation/Architect
		private List<NavNode> Retrace(NavNode start, NavNode end, List<NavNode> path) {
			VisualDebug.ClearLines();
			VisualDebug.ClearSpheres();
			path.Clear();
			NavNode current = end;
			path.Add(current);

			while (current != start) {
				path.Add(current.parent);
				VisualDebug.DrawLine(current.transform.position, current.parent.transform.position, Color.blue);
				VisualDebug.DrawWireSphere(current.transform.position, 0.01f, Color.blue);
				current = current.parent;
			}

			path.Reverse();

			return path;
		}
コード例 #3
0
ファイル: RoomNav.cs プロジェクト: Xenation/Architect
		public void FindPath(Vector3 start, Vector3 target, List<NavNode> path) {
			//Debug.Log("NavNode Pathfind (Node Count: " + nodes.Count + ")");
			NavNode startNode = ClosestNode(start);
			NavNode targetNode = ClosestNode(target);

			// Reset Node graph values
			foreach (NavNode node in nodes) {
				node.ResetCosts();
			}

			// Pathfinding
			SortedSet<NavNode> openSet = new SortedSet<NavNode>(new NodeFCost());
			HashSet<NavNode> closedSet = new HashSet<NavNode>();
			startNode.hCost = (targetNode.transform.position - startNode.transform.position).magnitude;
			openSet.Add(startNode);

			while (openSet.Count > 0) {
				NavNode current = openSet.Min;

				openSet.Remove(current);
				closedSet.Add(current);

				if (current == targetNode) {
					Retrace(startNode, current, path);
				}

				foreach (NavNode neighbor in current.links) {
					if (closedSet.Contains(neighbor)) {
						continue;
					}

					float nCostToNeighbor = current.gCost + (neighbor.transform.position - current.transform.position).magnitude;
					if (nCostToNeighbor < neighbor.gCost || !openSet.Contains(neighbor)) {
						neighbor.gCost = nCostToNeighbor;
						neighbor.hCost = (targetNode.transform.position - neighbor.transform.position).magnitude;
						neighbor.parent = current;

						if (!openSet.Contains(neighbor)) {
							openSet.Add(neighbor);
						}
					}
				}
			}
		}
コード例 #4
0
ファイル: NavNode.cs プロジェクト: Xenation/Architect
 public void ResetCosts()
 {
     gCost  = 0f;
     hCost  = 0f;
     parent = null;
 }