コード例 #1
0
ファイル: Collision.cs プロジェクト: shurupats/Arcanoid
        /// <summary>
        /// Проверка на столкновение мяча  с прямоугольным объектом
        /// </summary>
        /// <param name="ball"></param>
        /// <param name="rect"></param>
        /// <returns></returns>
        private bool CheckRect(Ball ball, AbstractRectangle rect)
        {
            var position = new Point();

            position.X = ball.Position.X + ball.Size.Width;
            position.Y = ball.Position.Y + ball.Size.Height;
            var rectangle = new Rect(rect.Position, rect.Size);

            return(rectangle.Contains(position));
        }
コード例 #2
0
ファイル: Collision.cs プロジェクト: shurupats/Arcanoid
        /// <summary>
        /// Проверка характера столкновения мяча с прямоугольным объектом
        /// </summary>
        /// <param name="ball"></param>
        /// <param name="rect"></param>
        /// <returns></returns>
        private void HandleCollision(Ball ball, AbstractRectangle rect)
        {
            var speed = ball.Speed;

            speed.X    = GetBallSpeedX(ball, rect);
            speed.Y   *= -1;
            ball.Speed = speed;
            if (rect is Platform)
            {
                ChangeSpeed(ball, rect as Platform);
            }
        }
コード例 #3
0
ファイル: Collision.cs プロジェクト: shurupats/Arcanoid
        /// <summary>
        /// Получение скорости мяча по Х
        /// </summary>
        /// <param name="ball"></param>
        /// <param name="rect"></param>
        /// <returns></returns>
        private double GetBallSpeedX(Ball ball, AbstractRectangle rect)
        {
            var ballX1 = ball.Position.X;
            var ballX2 = ball.Position.X + ball.Size.Width;
            var ballX0 = (ballX1 + ballX2) / 2;

            //Мяч ударился об угол о______ || _______о
            if (!(ballX0 >= rect.Position.X && ballX0 <= rect.Position.X + rect.Size.Width))
            {
                return(ball.Speed.X * (-1));
            }
            // __o____ || _______
            if (ballX0 >= rect.Position.X && ballX0 <= rect.Position.X + rect.Size.Width / 3)
            {
                return(Math.Abs(ball.Speed.X) * (-1) - 0.2);
            }
            // ______ || _____o__
            if (ballX0 >= rect.Position.X + rect.Size.Width / 3 * 2 && ballX0 <= rect.Position.X + rect.Size.Width)
            {
                return(Math.Abs(ball.Speed.X) + 0.2);
            }
            return(ball.Speed.X);
        }