コード例 #1
0
        public override void ModifyHitNPC(Projectile projectile, NPC target, ref int damage, ref float knockback, ref bool crit, ref int hitDirection)
        {
            Player player     = Main.player[projectile.owner];
            int    critChance = player.HeldItem.crit;

            ItemLoader.GetWeaponCrit(player.HeldItem, player, ref AlchemistPlayer.ModPlayer(player).arcaneCrit);
            PlayerHooks.GetWeaponCrit(player, player.HeldItem, ref AlchemistPlayer.ModPlayer(player).arcaneCrit);
            if (critChance >= 100 || Main.rand.Next(1, 101) <= critChance)
            {
                crit = true;
            }
        }
コード例 #2
0
 public override void GetWeaponCrit(Player player, ref int crit)
 {
     // Adds crit bonuses
     crit += AlchemistPlayer.ModPlayer(player).arcaneCrit;
 }
コード例 #3
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 public override void GetWeaponKnockback(Player player, ref float knockback)
 {
     // Adds knockback bonuses
     knockback += AlchemistPlayer.ModPlayer(player).arcaneKnockback;
 }
コード例 #4
0
 // As a modder, you could also opt to make these overrides also sealed. Up to the modder
 public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat)
 {
     add  += AlchemistPlayer.ModPlayer(player).arcaneDamageAdd;
     mult *= AlchemistPlayer.ModPlayer(player).arcaneDamageMult;
 }