コード例 #1
0
        // dunno where else to put this
        public static void PurgeAllCompiled()
        {
            var compiledDir = new DirectoryInfo(BasicPaths.PathToCompiled);

            if (compiledDir.Exists)
            {
                foreach (var file in compiledDir.GetFiles())
                {
                    file.Delete();
                }
            }
            var outerCompiledForExportDir = new DirectoryInfo(BasicPaths.PathCombine(BasicPaths.PathToCompiled, "..", "Export"));

            if (outerCompiledForExportDir.Exists)
            {
                foreach (var file in outerCompiledForExportDir.GetFiles())
                {
                    file.Delete();
                }
            }
            var exportDir = new DirectoryInfo(BasicPaths.PathToCompiledForExport);

            if (exportDir.Exists)
            {
                foreach (var file in exportDir.GetFiles())
                {
                    file.Delete();
                }
            }
        }
コード例 #2
0
        public static string InitialClojureLoadPath()
        {
            var path = BasicPaths.PathToCompiled + Path.PathSeparator +
                       Path.GetFullPath(BasicPaths.PathCombine(BasicPaths.ClojureDllFolder, "..", "Source")) + Path.PathSeparator +
                       BasicPaths.BestGuessDataPath;

            return(path);
        }
コード例 #3
0
        public static void SetClojureLoadPath()
        {
            Util.require("arcadia.internal.compiler");
            string clojureDllFolder = BasicPaths.ClojureDllFolder;

            Environment.SetEnvironmentVariable("CLOJURE_LOAD_PATH",
                                               InitialClojureLoadPath() + Path.PathSeparator +
                                               RT.var("arcadia.internal.compiler", "loadpath-extension-string").invoke() + Path.PathSeparator +
                                               Path.GetFullPath(BasicPaths.PathCombine(clojureDllFolder, "..", "Libraries")));
        }
コード例 #4
0
ファイル: BuildPipeline.cs プロジェクト: setzer22/Arcadia
 // https://forum.unity.com/threads/postprocessbuild-preprocessbuild.293616/
 static string GetDataManagedFolder(BuildTarget target, string pathToBuiltProject)
 {
     if (target.ToString().Contains("OSX"))
     {
         return(pathToBuiltProject + "/Contents/Resources/Data/Managed/");
     }
     if (target.ToString().Contains("Windows"))
     {
         string name      = Path.GetFileNameWithoutExtension(pathToBuiltProject);
         string directory = Path.GetDirectoryName(pathToBuiltProject);
         return(BasicPaths.PathCombine(directory, name + "_Data", "Managed"));
     }
     if (target.ToString().Contains("Linux"))
     {
         string name      = Path.GetFileNameWithoutExtension(pathToBuiltProject);
         string directory = Path.GetDirectoryName(pathToBuiltProject);
         return(BasicPaths.PathCombine(directory, name + "_Data", "Managed"));
     }
     UnityEngine.Debug.Log(string.Format("Exported configuration for target {0} not supported. Configuration will not be usable in export.", target));
     return(Path.GetDirectoryName(pathToBuiltProject));
 }