コード例 #1
0
        private void RenderTapNotes()
        {
            ArcTimingManager timing = ArcTimingManager.Instance;
            int offset = ArcAudioManager.Instance.AudioOffset;

            foreach (var t in Taps)
            {
                if (!timing.ShouldTryRender(t.Timing + offset) || t.Judged)
                {
                    t.Enable = false;
                    continue;
                }
                t.Position = timing.CalculatePositionByTiming(t.Timing + offset);
                if (t.Position > 100000 || t.Position < -10000)
                {
                    t.Enable = false;
                    continue;
                }
                t.Enable = true;
                float pos = t.Position / 1000f;
                t.transform.localPosition = new Vector3(Lanes[t.Track - 1], pos, 0);
                if (ArcCameraManager.Instance.EditorCamera)
                {
                    t.transform.localScale = new Vector3(1.53f, 2, 1);
                }
                else
                {
                    t.transform.localScale = new Vector3(1.53f, 2f + 5.1f * pos / 100f, 1);
                }
                t.Alpha = pos < 90 ? 1 : (100 - pos) / 10f;
            }
        }
コード例 #2
0
        private void RenderArcTaps(ArcArc arc)
        {
            int timing = ArcGameplayManager.Instance.Timing;
            ArcTimingManager timingManager = ArcTimingManager.Instance;
            int offset = ArcAudioManager.Instance.AudioOffset;

            foreach (ArcArcTap t in arc.ArcTaps)
            {
                if (!timingManager.ShouldTryRender(t.Timing + offset, t.TimingGroup) || t.Judged || t.GroupHide())
                {
                    t.Enable = false;
                    continue;
                }
                float pos = timingManager.CalculatePositionByTiming(t.Timing + offset, t.TimingGroup) / 1000f;
                if (pos > -100 && pos <= 90)
                {
                    t.Alpha  = 1;
                    t.Enable = true;
                }
                else if (pos > 90 && pos <= 100)
                {
                    t.Enable = true;
                    t.Alpha  = (100 - pos) / 10f;
                }
                else
                {
                    t.Enable = false;
                }
            }
        }
コード例 #3
0
        private void JudgeTapNotes()
        {
            ArcTimingManager timing = ArcTimingManager.Instance;
            int offset        = ArcAudioManager.Instance.AudioOffset;
            int currentTiming = ArcGameplayManager.Instance.Timing;

            foreach (var t in Taps)
            {
                if (t.Judged)
                {
                    continue;
                }
                if (currentTiming > t.Timing + offset && currentTiming <= t.Timing + offset + 150)
                {
                    t.Judged = true;
                    if (ArcGameplayManager.Instance.IsPlaying)
                    {
                        ArcEffectManager.Instance.PlayTapNoteEffectAt(new Vector2(Lanes[t.Track - 1], 0));
                    }
                }
                else if (currentTiming > t.Timing + offset + 150)
                {
                    t.Judged = true;
                }
            }
        }
コード例 #4
0
        public void BuildSegments()
        {
            if (arc == null)
            {
                return;
            }

            ArcTimingManager timingManager = ArcTimingManager.Instance;
            int offset   = ArcAudioManager.Instance.AudioOffset;
            int duration = arc.EndTiming - arc.Timing;

            int   v1      = duration < 1000 ? 14 : 7;
            float v2      = 1f / (v1 * duration / 1000f);
            int   segSize = (int)(duration * v2);

            segmentCount = 0;
            if (segSize != 0)
            {
                segmentCount = duration / segSize + (duration % segSize == 0 ? 0 : 1);
            }
            if (segmentCount == 0 && (arc.XStart != arc.XEnd || arc.YStart != arc.YEnd))
            {
                segmentCount = 1;
            }
            InstantiateSegment(segmentCount);

            float   startHeight = 0;
            float   endHeight   = arc.YStart;
            Vector3 start       = new Vector3();
            Vector3 end         = new Vector3(ArcAlgorithm.ArcXToWorld(arc.XStart),
                                              ArcAlgorithm.ArcYToWorld(arc.YStart));

            for (int i = 0; i < segmentCount - 1; ++i)
            {
                startHeight = endHeight;
                start       = end;
                endHeight   = ArcAlgorithm.Y(arc.YStart, arc.YEnd, (i + 1f) * segSize / duration, arc.LineType);
                end         = new Vector3(ArcAlgorithm.ArcXToWorld(ArcAlgorithm.X(arc.XStart, arc.XEnd, (i + 1f) * segSize / duration, arc.LineType)),
                                          ArcAlgorithm.ArcYToWorld(ArcAlgorithm.Y(arc.YStart, arc.YEnd, (i + 1f) * segSize / duration, arc.LineType)),
                                          -timingManager.CalculatePositionByTimingAndStart(arc.Timing + offset, arc.Timing + offset + segSize * (i + 1), arc.TimingGroup) / 1000f);
                segments[i].BuildSegment(start, end, arc.IsVoid ? OffsetVoid : OffsetNormal, arc.Timing + segSize * i, arc.Timing + segSize * (i + 1), startHeight, endHeight);
            }

            if (segmentCount > 0)
            {
                startHeight = endHeight;
                start       = end;
                endHeight   = arc.YEnd;
                end         = new Vector3(ArcAlgorithm.ArcXToWorld(arc.XEnd),
                                          ArcAlgorithm.ArcYToWorld(arc.YEnd),
                                          -timingManager.CalculatePositionByTimingAndStart(arc.Timing + offset, arc.EndTiming + offset, arc.TimingGroup) / 1000f);
                segments[segmentCount - 1].BuildSegment(start, end, arc.IsVoid ? OffsetVoid : OffsetNormal, arc.Timing + segSize * (segmentCount - 1), arc.EndTiming, startHeight, endHeight);
            }
            HighColor = (arc.IsVoid ? ArcVoid : (arc.Color == 0 ? ArcBlueHigh : arc.Color == 1 ? ArcRedHigh : ArcGreenHigh));
            LowColor  = (arc.IsVoid ? ArcVoid : (arc.Color == 0 ? ArcBlueLow : arc.Color == 1 ? ArcRedLow : ArcGreenLow));
        }
コード例 #5
0
        private void RenderHoldNotes()
        {
            ArcTimingManager timing = ArcTimingManager.Instance;
            int offset = ArcAudioManager.Instance.AudioOffset;

            foreach (var t in Holds)
            {
                int duration = t.EndTiming - t.Timing;
                if (!timing.ShouldTryRender(t.Timing + offset, duration + 120) || t.Judged)
                {
                    t.Enable = false;
                    continue;
                }
                t.Position = timing.CalculatePositionByTiming(t.Timing + offset);
                float endPosition = timing.CalculatePositionByTiming(t.EndTiming + offset);
                if (t.Position > 100000 || endPosition < -10000)
                {
                    t.Enable = false;
                    continue;
                }
                t.Enable = true;
                float pos    = t.Position / 1000f;
                float length = (endPosition - t.Position) / 1000f;
                t.transform.localPosition = new Vector3(Lanes[t.Track - 1], pos, 0);
                t.transform.localScale    = new Vector3(1.53f, length / 3.79f, 1);
                t.boxCollider.center      = new Vector3(0, t.boxCollider.size.y / 2);

                float alpha = 1;
                if (t.Judging)
                {
                    t.From       = Mathf.Clamp((-pos / length), 0, 1);
                    t.FlashCount = (t.FlashCount + 1) % 4;
                    if (t.FlashCount == 0)
                    {
                        alpha = 0.85f;
                    }
                    t.Highlight = true;
                }
                else
                {
                    t.From      = 0;
                    alpha       = pos < 0 ? 0.5f : 1;
                    t.Highlight = false;
                }
                t.Alpha = alpha * 0.8627451f;
                t.To    = Mathf.Clamp((100 - pos) / length, 0, 1);
            }
        }
コード例 #6
0
        private void JudgeHoldNotes()
        {
            ArcTimingManager timing = ArcTimingManager.Instance;
            int offset        = ArcAudioManager.Instance.AudioOffset;
            int currentTiming = ArcGameplayManager.Instance.Timing;

            ArcEffectManager.Instance.ResetHoldNoteEffect();
            foreach (var t in Holds)
            {
                if (t.NoInput())
                {
                    continue;
                }
                if (t.Judged)
                {
                    continue;
                }
                if (currentTiming >= t.Timing + offset && currentTiming <= t.EndTiming + offset)
                {
                    t.Judging = true;
                    if (!t.AudioPlayed)
                    {
                        if (ArcGameplayManager.Instance.IsPlaying && t.ShouldPlayAudio)
                        {
                            ArcEffectManager.Instance.PlayTapSound();
                        }
                        t.AudioPlayed = true;
                    }
                    ArcEffectManager.Instance.SetHoldNoteEffect(t.Track, true);
                }
                else if (currentTiming > t.EndTiming + offset)
                {
                    t.Judging     = false;
                    t.Judged      = true;
                    t.AudioPlayed = true;
                }
                else
                {
                    t.ShouldPlayAudio = true;
                }
            }
        }
コード例 #7
0
        private void UpdateSegments()
        {
            int currentTiming = ArcGameplayManager.Instance.Timing;
            ArcTimingManager timingManager = ArcTimingManager.Instance;
            int   offset = ArcAudioManager.Instance.AudioOffset;
            float z      = arc.transform.localPosition.z;

            foreach (ArcArcSegmentComponent s in segments)
            {
                if (s.ToTiming + offset < currentTiming)
                {
                    if (arc.Judging || arc.IsVoid)
                    {
                        s.Enable = false;
                        continue;
                    }
                    else
                    {
                        s.Enable = true;
                        continue;
                    }
                }
                if (s.FromTiming + offset < currentTiming && s.ToTiming + offset >= currentTiming)
                {
                    s.Enable                = true;
                    s.CurrentArcMaterial    = null;
                    s.CurrentShadowMaterial = null;
                    s.Alpha = currentHighColor.a;
                    if (arc.Judging || arc.IsVoid)
                    {
                        s.From = (z + s.FromPos.z) / (-s.ToPos.z + s.FromPos.z);
                    }
                    else
                    {
                        s.From = 0;
                    }
                    continue;
                }
                float pos    = -(z + s.FromPos.z);
                float endPos = -(z + s.ToPos.z);
                if (pos > 90 && pos < 100)
                {
                    s.Enable                = true;
                    s.CurrentArcMaterial    = null;
                    s.CurrentShadowMaterial = null;
                    s.Alpha = currentHighColor.a * (100 - pos) / 10f;
                    s.From  = 0;
                }
                else if (Mathf.Min(pos, endPos) > 100 || Mathf.Max(pos, endPos) < -100)
                {
                    s.Enable = false;
                }
                else
                {
                    s.Enable                = true;
                    s.Alpha                 = currentHighColor.a;
                    s.From                  = 0;
                    s.CurrentArcMaterial    = arcMaterial;
                    s.CurrentShadowMaterial = shadowMaterial;
                }
            }
        }
コード例 #8
0
        public void CalculateArcRelationship()
        {
            ArcTimingManager timing = ArcTimingManager.Instance;

            foreach (ArcArc arc in Arcs)
            {
                arc.ArcGroup   = null;
                arc.RenderHead = true;
            }
            foreach (ArcArc a in Arcs)
            {
                foreach (ArcArc b in Arcs)
                {
                    if (a == b)
                    {
                        continue;
                    }
                    if (Mathf.Abs(a.XEnd - b.XStart) < 0.1f && Mathf.Abs(a.EndTiming - b.Timing) <= 9 && a.YEnd == b.YStart)
                    {
                        if (a.Color == b.Color && a.IsVoid == b.IsVoid)
                        {
                            if (b.ArcGroup != null)
                            {
                                a.ArcGroup = b.ArcGroup;
                            }
                            else if (a.ArcGroup != null && b.ArcGroup == null)
                            {
                                b.ArcGroup = a.ArcGroup;
                            }
                            else if (a.ArcGroup == null && b.ArcGroup == null)
                            {
                                a.ArcGroup = b.ArcGroup = new List <ArcArc>();
                            }
                        }
                        if (a.IsVoid == b.IsVoid)
                        {
                            b.RenderHead = false;
                        }
                    }
                }
            }
            foreach (ArcArc arc in Arcs)
            {
                if (arc.ArcGroup == null)
                {
                    arc.ArcGroup = new List <ArcArc> {
                        arc
                    };
                }
                else
                {
                    if (!arc.ArcGroup.Contains(arc))
                    {
                        arc.ArcGroup.Add(arc);
                    }
                }
                arc.ArcGroup.Sort((ArcArc a, ArcArc b) => a.Timing.CompareTo(b.Timing));
            }
            foreach (ArcArc arc in Arcs)
            {
                arc.CalculateJudgeTimings();
            }
        }
コード例 #9
0
        private void RenderArcs()
        {
            ArcTimingManager timingManager = ArcTimingManager.Instance;
            int currentTiming = ArcGameplayManager.Instance.Timing;
            int offset        = ArcAudioManager.Instance.AudioOffset;

            foreach (var t in Arcs)
            {
                RenderArcTaps(t);
                int duration = t.EndTiming - t.Timing;
                if (!timingManager.ShouldTryRender(t.Timing + offset, t.TimingGroup, duration) || t.Judged || t.GroupHide())
                {
                    t.Enable = false;
                    continue;
                }
                t.Position    = timingManager.CalculatePositionByTiming(t.Timing + offset, t.TimingGroup);
                t.EndPosition = timingManager.CalculatePositionByTiming(t.EndTiming + offset, t.TimingGroup);
                if (Mathf.Min(t.Position, t.EndPosition) > 100000 || Mathf.Max(t.Position, t.EndPosition) < -100000)
                {
                    t.Enable = false;
                    continue;
                }
                t.Enable = true;
                t.transform.localPosition = new Vector3(0, 0, -t.Position / 1000f);
                if (!t.IsVoid)
                {
                    t.arcRenderer.EnableEffect = currentTiming > t.Timing + offset && currentTiming <= t.EndTiming + offset && !t.IsVoid && t.Judging;
                    foreach (var a in t.ArcGroup)
                    {
                        if (!a.Flag)
                        {
                            a.Flag = true;
                            float alpha = 1;
                            if (a.Judging)
                            {
                                a.FlashCount = (a.FlashCount + 1) % 5;
                                if (a.FlashCount == 0)
                                {
                                    alpha = 0.85f;
                                }
                                a.arcRenderer.Highlight = true;
                            }
                            else
                            {
                                alpha = 0.65f;
                                a.arcRenderer.Highlight = false;
                            }
                            alpha *= 0.8823592f;
                            a.arcRenderer.Alpha = alpha;
                        }
                    }
                }
                else
                {
                    t.arcRenderer.EnableEffect = false;
                    t.arcRenderer.Highlight    = false;
                    t.arcRenderer.Alpha        = 0.318627f;
                }
                t.arcRenderer.UpdateArc();
            }
            foreach (var t in Arcs)
            {
                t.Flag = false;
            }
        }
コード例 #10
0
 private void Awake()
 {
     Instance = this;
 }
コード例 #11
0
        private void RenderHoldNotes()
        {
            ArcTimingManager timing = ArcTimingManager.Instance;
            int offset = ArcAudioManager.Instance.AudioOffset;

            foreach (var t in Holds)
            {
                int duration = t.EndTiming - t.Timing;
                if (!timing.ShouldTryRender(t.Timing + offset, t.TimingGroup, duration) || t.Judged || t.GroupHide())
                {
                    t.Enable = false;
                    continue;
                }
                t.Position = timing.CalculatePositionByTiming(t.Timing + offset, t.TimingGroup);
                float endPosition = timing.CalculatePositionByTiming(t.EndTiming + offset, t.TimingGroup);
                t.Enable = true;
                if (t.Judging)
                {
                    t.Position = 0;
                }
                if (endPosition < t.Position)
                {
                    var p = t.Position;
                    t.Position  = endPosition;
                    endPosition = p;
                }
                if (t.Position > 100000 || endPosition < -100000)
                {
                    t.Enable = false;
                    continue;
                }
                if (endPosition > 100000)
                {
                    endPosition = 100000;
                }
                if (t.Position < -100000)
                {
                    t.Position = -100000;
                }
                float pos    = t.Position / 1000f;
                float length = (endPosition - t.Position) / 1000f;
                t.transform.localPosition = new Vector3(Lanes[t.Track - 1], pos, 0);
                t.transform.localScale    = new Vector3(1.53f, length / 3.79f, 1);
                t.boxCollider.center      = new Vector3(0, t.boxCollider.size.y / 2);

                float alpha = 1;
                if (t.Judging)
                {
                    t.FlashCount = (t.FlashCount + 1) % 4;
                    if (t.FlashCount == 0)
                    {
                        alpha = 0.85f;
                    }
                    t.Highlight = true;
                }
                else
                {
                    alpha       = t.Timing + offset < ArcGameplayManager.Instance.Timing ? 0.5f : 1;
                    t.Highlight = false;
                }
                t.Alpha = alpha * 0.8627451f;
            }
        }