public void OnUserHandler(RoutedEventData userData) { int i = 0; ++i; // 向上冒泡这个事件 BubbleEvent<IUserHandler>(userData); //Debug.Log("User Handler"); }
private void OnDragEventData(RoutedEventData eventData) { //Debug.Log(1); }
protected bool BreakPass( RoutedEventData eventData) { return IsIgnoreEvent || eventData.Use || eventData.Strategy != RoutingStrategy.Bubble || Parent == null; }