public void HandshakeInitializeGUI() { Thread t = new Thread(new ParameterizedThreadStart(this.LoadTextures)); t.Start((object)GameFramework.Instance()); //DDD_Global.Instance.PlayerID = _menu_selection; _player_window.Hide(); _continue = true; _continue_btn.Selected = false; _loading_textures = true; lock (this) { Stage = LoadingStage.TEXTURE; } }