コード例 #1
0
ファイル: MappableObject.cs プロジェクト: xiangnanyue/DDD
        //if color changes, or new ring radius is selected
        public void ModifyVulnerabilityRing(float vulnerabilityRadius, Color vulnerabilityColor, float h_metersPerPixel, float v_metersPerPixel, Canvas canvas)
        {
            bool hasChanged = false;

            if (_vulnerabilityRadius != vulnerabilityRadius)
            {
                _vulnerabilityRadius = vulnerabilityRadius;
                hasChanged           = true;
            }
            if (_vulnerabilityColor.Name != vulnerabilityColor.Name)
            {
                _vulnerabilityColor = vulnerabilityColor;
                hasChanged          = true;
            }

            if (hasChanged)
            {
                float height, width;
                int   t_height, t_width;
                TransformMetersToPixels(vulnerabilityRadius, h_metersPerPixel, v_metersPerPixel, out width, out height);
                _vulnerabilityWidthPixels  = width;
                _vulnerabilityHeightPixels = height;
                _vulnerabilityRing         = new Obj_Sprite(SpriteFlags.AlphaBlend); //allows transparency
                _vulnerabilityRadius       = vulnerabilityRadius;

                _vulnerabilityBitmap  = new Bitmap(Convert.ToInt32(DefaultDisplayRadius), Convert.ToInt32(DefaultDisplayRadius));
                _vulnerabilityColor   = vulnerabilityColor;
                _vulnerabilityBrush   = new SolidBrush(_vulnerabilityColor);
                _vulnerabilityGraphic = Graphics.FromImage(_vulnerabilityBitmap);
                _vulnerabilityRing.Initialize(canvas);
                _vulnerabilityGraphic.FillEllipse(_vulnerabilityBrush, 0, 0, DefaultDisplayRadius, DefaultDisplayRadius); //just fill ellipse once, or else you get a solid color.
                _vulnerabilityTexture = canvas.CreateTexture(_vulnerabilityBitmap, out t_width, out t_height);
                _vulnerabilityRing.Texture(_vulnerabilityTexture, t_width, t_height);
            }
        }
コード例 #2
0
ファイル: MappableObject.cs プロジェクト: xiangnanyue/DDD
        public void SetVulnerabilityRingValues(float vulnerabilityRadius, Color ringColor, Canvas canvas, float h_metersPerPixel, float v_metersPerPixel)
        {
            float height, width;
            int   t_height, t_width;

            try
            {
                TransformMetersToPixels(vulnerabilityRadius, h_metersPerPixel, v_metersPerPixel, out width, out height);
                _vulnerabilityWidthPixels  = width;
                _vulnerabilityHeightPixels = height;
                _vulnerabilityRing         = new Obj_Sprite(SpriteFlags.AlphaBlend); //allows transparency
                _vulnerabilityRadius       = vulnerabilityRadius;

                _vulnerabilityBitmap  = new Bitmap(Convert.ToInt32(DefaultDisplayRadius), Convert.ToInt32(DefaultDisplayRadius));
                _vulnerabilityColor   = ringColor; //Color.FromArgb(33, 0, 255, 0);
                _vulnerabilityBrush   = new SolidBrush(_vulnerabilityColor);
                _vulnerabilityGraphic = Graphics.FromImage(_vulnerabilityBitmap);
                _vulnerabilityRing.Initialize(canvas);
                _vulnerabilityGraphic.FillEllipse(_vulnerabilityBrush, 0, 0, DefaultDisplayRadius, DefaultDisplayRadius); //just fill ellipse once, or else you get a solid color.
                _vulnerabilityTexture = canvas.CreateTexture(_vulnerabilityBitmap, out t_width, out t_height);
                _vulnerabilityRing.Texture(_vulnerabilityTexture, t_width, t_height);
            }
            catch (Exception e)
            {
                Console.WriteLine("Error Setting Vulnerability Ring Value: {0};\r\n{1}", e.Message, e.StackTrace);
            }
        }
コード例 #3
0
        public GameTexture CreateTexture(System.IO.Stream stream)
        {
            GameTexture texture = GameTexture.Empty;

            try
            {
                texture.texture = _CANVAS_.CreateTexture(stream, out texture.width, out texture.height);

                return(texture);
            }
            catch (ArgumentException e)
            {
                throw new Exception(e.Message);
            }
        }
コード例 #4
0
ファイル: MappableObject.cs プロジェクト: wshanshan/DDD
        //if color changes, or new ring radius is selected
        public void ModifyVulnerabilityRing(float vulnerabilityRadius, Color vulnerabilityColor, float h_metersPerPixel, float v_metersPerPixel, Canvas canvas)
        {
            bool hasChanged = false;
            if (_vulnerabilityRadius != vulnerabilityRadius)
            {
                _vulnerabilityRadius = vulnerabilityRadius;
                hasChanged = true;
            }
            if (_vulnerabilityColor.Name != vulnerabilityColor.Name)
            {
                _vulnerabilityColor = vulnerabilityColor;
                hasChanged = true;
            }

            if (hasChanged)
            {
                float height, width;
                int t_height, t_width;
                TransformMetersToPixels(vulnerabilityRadius, h_metersPerPixel, v_metersPerPixel, out width, out height);
                _vulnerabilityWidthPixels = width;
                _vulnerabilityHeightPixels = height;
                _vulnerabilityRing = new Obj_Sprite(SpriteFlags.AlphaBlend); //allows transparency
                _vulnerabilityRadius = vulnerabilityRadius;

                _vulnerabilityBitmap = new Bitmap(Convert.ToInt32(DefaultDisplayRadius), Convert.ToInt32(DefaultDisplayRadius));
                _vulnerabilityColor = vulnerabilityColor;
                _vulnerabilityBrush = new SolidBrush(_vulnerabilityColor);
                _vulnerabilityGraphic = Graphics.FromImage(_vulnerabilityBitmap);
                _vulnerabilityRing.Initialize(canvas);
                _vulnerabilityGraphic.FillEllipse(_vulnerabilityBrush, 0, 0, DefaultDisplayRadius, DefaultDisplayRadius); //just fill ellipse once, or else you get a solid color.
                _vulnerabilityTexture = canvas.CreateTexture(_vulnerabilityBitmap, out t_width, out t_height);
                _vulnerabilityRing.Texture(_vulnerabilityTexture, t_width, t_height);

            }

        }
コード例 #5
0
ファイル: MappableObject.cs プロジェクト: wshanshan/DDD
        public void SetVulnerabilityRingValues(float vulnerabilityRadius, Color ringColor, Canvas canvas, float h_metersPerPixel, float v_metersPerPixel)
        {
            float height, width;
            int t_height, t_width;
            try
            {
                TransformMetersToPixels(vulnerabilityRadius, h_metersPerPixel, v_metersPerPixel, out width, out height);
                _vulnerabilityWidthPixels = width;
                _vulnerabilityHeightPixels = height;
                _vulnerabilityRing = new Obj_Sprite(SpriteFlags.AlphaBlend); //allows transparency
                _vulnerabilityRadius = vulnerabilityRadius;

                _vulnerabilityBitmap = new Bitmap(Convert.ToInt32(DefaultDisplayRadius), Convert.ToInt32(DefaultDisplayRadius));
                _vulnerabilityColor = ringColor; //Color.FromArgb(33, 0, 255, 0);
                _vulnerabilityBrush = new SolidBrush(_vulnerabilityColor);
                _vulnerabilityGraphic = Graphics.FromImage(_vulnerabilityBitmap);
                _vulnerabilityRing.Initialize(canvas);
                _vulnerabilityGraphic.FillEllipse(_vulnerabilityBrush, 0, 0, DefaultDisplayRadius, DefaultDisplayRadius); //just fill ellipse once, or else you get a solid color.
                _vulnerabilityTexture = canvas.CreateTexture(_vulnerabilityBitmap, out t_width, out t_height);
                _vulnerabilityRing.Texture(_vulnerabilityTexture, t_width, t_height);

            }
            catch (Exception e)
            {
                Console.WriteLine("Error Setting Vulnerability Ring Value: {0};\r\n{1}", e.Message, e.StackTrace);
            }
        }