private void DrawFilterCurve( Rect r, float[] coeffs, float lowGain, float midGain, float highGain, Color color, bool filled, double samplerate, double magScale) { var wm = (-2.0 * 3.1415926) / samplerate; AudioCurveRendering.AudioCurveEvaluator d = delegate(float x) { var w = ComplexD.Exp(wm * GUIHelpers.MapNormalizedFrequency(x, samplerate, useLogScale, true)); var lpf = ComplexD.Pow( ((w * ((w * coeffs[0]) + coeffs[1])) + coeffs[2]) / ((w * ((w * coeffs[3]) + coeffs[4])) + 1.0f), filterOrder ); var bpf1 = ComplexD.Pow( ((w * ((w * coeffs[5]) + coeffs[6])) + coeffs[7]) / ((w * ((w * coeffs[8]) + coeffs[9])) + 1.0f), filterOrder ); var bpf2 = ComplexD.Pow( ((w * ((w * coeffs[10]) + coeffs[11])) + coeffs[12]) / ((w * ((w * coeffs[13]) + coeffs[14])) + 1.0f), filterOrder ); var hpf = ComplexD.Pow( ((w * ((w * coeffs[15]) + coeffs[16])) + coeffs[17]) / ((w * ((w * coeffs[18]) + coeffs[19])) + 1.0f), filterOrder ); var h = (lpf * lowGain).Mag2() + (bpf1 * bpf2 * midGain).Mag2() + (hpf * highGain).Mag2(); var mag = masterGain + (10.0 * Math.Log10(h)); return((float)(mag * magScale)); }; if (filled) { AudioCurveRendering.DrawFilledCurve(r, d, color); } else { AudioCurveRendering.DrawCurve(r, d, color); } }
public void DrawFilterCurve( Rect r, float[] coeffs, bool lowGain, bool midGain, bool highGain, Color color, bool useLogScale, bool filled, double masterGain, double samplerate, double magScale) { var wm = (-2.0f * 3.1415926) / samplerate; var one = new ComplexD(1.0f, 0.0f); AudioCurveRendering.AudioCurveEvaluator d = delegate(float x) { var w = ComplexD.Exp(wm * GUIHelpers.MapNormalizedFrequency(x, samplerate, useLogScale, true)); var hl = !lowGain ? one : ((w * ((w * coeffs[0]) + coeffs[1])) + coeffs[2]) / ((w * ((w * coeffs[3]) + coeffs[4])) + 1.0f); var hp = !midGain ? one : ((w * ((w * coeffs[5]) + coeffs[6])) + coeffs[7]) / ((w * ((w * coeffs[8]) + coeffs[9])) + 1.0f); var hh = !highGain ? one : ((w * ((w * coeffs[10]) + coeffs[11])) + coeffs[12]) / ((w * ((w * coeffs[13]) + coeffs[14])) + 1.0f); var h = hh * hp * hl; var mag = masterGain + (10.0 * Math.Log10(h.Mag2())); return((float)(mag * magScale)); }; if (filled) { AudioCurveRendering.DrawFilledCurve(r, d, color); } else { AudioCurveRendering.DrawCurve(r, d, color); } }
public void DrawFilterCurve( Rect r, float[] coeffs, Color color, int numModes, bool useLogScale, bool filled, double samplerate, double magScale) { var wm = (-2.0f * 3.1415926) / samplerate; var zero = new ComplexD(0.0f, 0.0f); var one = new ComplexD(1.0f, 0.0f); AudioCurveRendering.AudioCurveEvaluator d = delegate(float x) { var w = ComplexD.Exp(wm * GUIHelpers.MapNormalizedFrequency(x, samplerate, useLogScale, true)); var h = zero; var num = numModes * 3; for (var n = 0; n < num; n += 3) { h += (coeffs[n] * (one - (w * w))) / ((w * ((w * coeffs[n + 2]) + coeffs[n + 1])) + 1.0); } var mag = 10.0 * Math.Log10(h.Mag2()); return((float)(mag * magScale)); }; if (filled) { AudioCurveRendering.DrawFilledCurve(r, d, color); } else { AudioCurveRendering.DrawCurve(r, d, color); } }