/// <summary> /// Invoked when the application is launched normally by the end user. Other entry points /// will be used such as when the application is launched to open a specific file. /// </summary> /// <param name="e">Details about the launch request and process.</param> protected override void OnLaunched(LaunchActivatedEventArgs e) { #if DEBUG if (System.Diagnostics.Debugger.IsAttached) { this.DebugSettings.EnableFrameRateCounter = true; } #endif //Frame rootFrame = Window.Current.Content as Frame; //// Do not repeat app initialization when the Window already has content, //// just ensure that the window is active //if (rootFrame == null) //{ // // Create a Frame to act as the navigation context and navigate to the first page // rootFrame = new Frame(); // rootFrame.NavigationFailed += OnNavigationFailed; // if (e.PreviousExecutionState == ApplicationExecutionState.Terminated) // { // //TODO: Load state from previously suspended application // } // // Place the frame in the current Window // Window.Current.Content = rootFrame; //} AppShell shell = Window.Current.Content as AppShell; // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (shell == null) { // Create a AppShell to act as the navigation context and navigate to the first page shell = new AppShell(); // Set the default language shell.Language = ApplicationLanguages.Languages[0]; shell.AppFrame.NavigationFailed += OnNavigationFailed; if (e.PreviousExecutionState == ApplicationExecutionState.Terminated) { //TODO: Load state from previously suspended application } } // Place our app shell in the current Window Window.Current.Content = shell; if (shell.AppFrame.Content == null) { // When the navigation stack isn't restored, navigate to the first page // suppressing the initial entrance animation. shell.AppFrame.Navigate(typeof(MainPage), e.Arguments, new SuppressNavigationTransitionInfo()); } // Ensure the current window is active Window.Current.Activate(); }