/// 破棄 public void Term() { End(); if (mvtActPlayer != null) { mvtActPlayer.Term(); } mvtActPlayer = null; playMvt = null; }
/// public メソッド ///--------------------------------------------------------------------------- /// 初期化 public bool Init() { mvtActPlayer = new ActorUnitMvtActPlayer(); return( mvtActPlayer.Init() ); }
/// 破棄 public void Term() { End(); if( mvtActPlayer != null ){ mvtActPlayer.Term(); } mvtActPlayer = null; playMvt = null; }
/// public メソッド ///--------------------------------------------------------------------------- /// 初期化 public bool Init() { mvtActPlayer = new ActorUnitMvtActPlayer(); return(mvtActPlayer.Init()); }