コード例 #1
0
ファイル: CtrlEnemy.cs プロジェクト: hatano0x06/Coroppoxus
        private bool frameMurder(ActorChMonster actorCh)
        {
            actorCh.AiMoveCount--;
            if(actorCh.AiMoveCount < 0){
                /*
            if(StaticDataList.getRandom(0,4) == 0 && actorCh.TexId == 0 && FarmerCount > (int)Data.SetupValue.BattleMoveFarmerDisCount){
                actorCh.FrameFlag = false;
                actorCh.AiMoveCount = (int)(Data.SetupValue.CharMoveChangeTime + StaticDataList.getRandom(-(int)(Data.SetupValue.CharMoveChangeRandTime),(int)Data.SetupValue.CharMoveChangeRandTime));
                return true;
            }else if(StaticDataList.getRandom(0,4) == 0 && actorCh.TexId == 2 && PriestCount > (int)Data.SetupValue.BattleMovePriestDisCount){
                actorCh.FrameFlag = false;
                actorCh.AiMoveCount = (int)(Data.SetupValue.CharMoveChangeTime + StaticDataList.getRandom(-(int)(Data.SetupValue.CharMoveChangeRandTime),(int)Data.SetupValue.CharMoveChangeRandTime));
                return true;
            }else if(StaticDataList.getRandom(0,4) == 0 && actorCh.TexId == 3 && EnemyCount > (int)Data.SetupValue.BattleMoveEnemyDisCount){
                actorCh.FrameFlag = false;
                actorCh.AiMoveCount = (int)(Data.SetupValue.CharMoveChangeTime + StaticDataList.getRandom(-(int)(Data.SetupValue.CharMoveChangeRandTime),(int)Data.SetupValue.CharMoveChangeRandTime));
                return true;
            }else{
                actorCh.FrameFlag = true;
            }
            */
            actorCh.MovedFlag = true;

            if(actorCh.TexId == 3){
                if(EnemyCount != 0 && WarriorCount == 0){
                    actorCh.AiMoveRot += Common.VectorUtil.GetRotY(actorCh.AiMoveRot ,actorCh.BasePos,(EnemyCenterPos+PriestCenterPos+FarmerCenterPos)/3) + StaticDataList.getRandom(-30,30);
                }
            }else if(actorCh.TexId == 4){
            //				Vector3 tempvector = EnemyCenterPos -WarriorCenterPos;
            //				tempvector.Normalize();
            //				actorCh.AiMoveRot += Common.VectorUtil.GetRotY( actorCh.AiMoveRot,actorCh.BasePos,EnemyCenterPos ) + StaticDataList.getRandom(-20,20);
                actorCh.AiMoveRot += Common.VectorUtil.GetRotY( actorCh.AiMoveRot,actorCh.BasePos,EnemyCenterPos ) + StaticDataList.getRandom(-20,20);
                ctrlResMgr.AddEnemyFromNecro = true;
                ctrlResMgr.AddEnemyPos = actorCh.BasePos;
            }else{
                int ToNumber = ctrlResMgr.CtrlTo.GetEntryNum();
                if(ToNumber == 0){
                    actorCh.AiMoveRot = (int)StaticDataList.getRandom(360);
                }else{
                    Vector3 TargetPos = ctrlResMgr.CtrlTo.GetPos(StaticDataList.getRandom(0,ToNumber));
                    float tempRot = Common.VectorUtil.GetRotY(actorCh.AiMoveRot, actorCh.BasePos ,TargetPos);
                    actorCh.AiMoveRot += tempRot+StaticDataList.getRandom(-10,10);
                }
            }

            if(actorCh.TexId == 0){
                if(StaticDataList.getRandom(0,(int)Data.SetupValue.BattleNouminDeadRand +1) == 0){
                    actorCh.setdeadFlag(true);
                }
            }
            else if(actorCh.TexId == 2){
                if(StaticDataList.getRandom(0,(int)Data.SetupValue.BattleSouryoDeadRand+1) == 0){
                    actorCh.setdeadFlag(true);
                }
            }
            else if(actorCh.TexId == 3){
                if(StaticDataList.getRandom(0,(int)Data.SetupValue.BattleZonbi2DeadRand+1) == 0){
                    actorCh.setdeadFlag(true);
                }
            }

            if(StaticDataList.getRandom(0,(int)Data.SetupValue.BattleEffectRand+1) == 0){
               AppSound.GetInstance().PlaySeCamDis( AppSound.SeId.PlDamage,actorCh.GetBodyPos() );
                //ctrlResMgr.CtrlPl.Addeffect(new Vector3( actorCh.BasePos.X + StaticDataList.getRandom(-15,15)/5.0f ,actorCh.BasePos.Y + 0.2f ,actorCh.BasePos.Z+ StaticDataList.getRandom(-15,15)/5.0f));
                    ctrlResMgr.AddEffectFromEnemy = true;
                    ctrlResMgr.AddEnemyEffectPos = actorCh.BasePos;
            }

            actorCh.AiMoveCount = (int)(Data.SetupValue.CharMoveChangeTime + StaticDataList.getRandom(-(int)(Data.SetupValue.CharMoveChangeRandTime),(int)Data.SetupValue.CharMoveChangeRandTime));

            if(StaticDataList.getRandom(0,(int)Data.SetupValue.BaloonAppearRand+1) == 0 && actorCh.deadFlagSp == true && speakCount < 6){
                actorCh.setAppearCountSp((int)Data.SetupValue.AppearAndLeaveTime);
                speakCount++;
                int charVoNumber = StaticDataList.getRandom(3);
                switch(charVoNumber){
                    case 0: AppSound.GetInstance().PlaySeCamDis( AppSound.SeId.CharVo1,actorCh.GetBodyPos() ); break;
                    case 1: AppSound.GetInstance().PlaySeCamDis( AppSound.SeId.CharVo2,actorCh.GetBodyPos() ); break;
                    case 2: AppSound.GetInstance().PlaySeCamDis( AppSound.SeId.CharVo3,actorCh.GetBodyPos() ); break;
                }
            }
            if(StaticDataList.getRandom(0,(int)Data.SetupValue.GionAppearRand+1) == 0 && actorCh.deadFlagSp == true && actorCh.TexId == 3){
                actorCh.setAppearCountSp((int)Data.SetupValue.GionAppearSpeed);
                AppSound.GetInstance().PlaySeCamDis( AppSound.SeId.ZonbiVo3,actorCh.GetBodyPos() );
            }
            }
            if(actorCh.FrameFlag == true){
            actorCh.SetStateMove( new Vector3( actorCh.BaseMtx.M31,actorCh.BaseMtx.M32,actorCh.BaseMtx.M33 ),
                                 moveSpeed, actorCh.AiMoveRot, false );
            }else{
            actorCh.SetStateMove( new Vector3( actorCh.BaseMtx.M31,actorCh.BaseMtx.M32,actorCh.BaseMtx.M33 ),
                                 0, actorCh.AiMoveRot, false );
            }
            return true;
        }
コード例 #2
0
ファイル: CtrlEnemy.cs プロジェクト: hatano0x06/Coroppoxus
        /// private メソッド
        ///---------------------------------------------------------------------------
        /// フレーム:移動
        private bool frameMove( ActorChMonster actorCh)
        {
            actorCh.AiMoveCount--;
            if(actorCh.AiMoveCount < 0 ){

            actorCh.MovedFlag = true;
            int ToNumber = ctrlResMgr.CtrlTo.GetEntryNum() + ctrlResMgr.CtrlWall.GetEntryNum();
            if(ToNumber == 0){
                actorCh.AiMoveRot = (int)StaticDataList.getRandom(0,360);
            }else{
                float dis;
                if(towerNumber < ctrlResMgr.CtrlTo.GetEntryNum()){
                    dis = Common.VectorUtil.DistanceXZ(actorCh.BasePos,ctrlResMgr.CtrlTo.GetPos(towerNumber));
                    if(dis < (int)Data.SetupValue.TowerGlowArea/10.0f && ctrlResMgr.CtrlTo.GetUseActorBaseObj(towerNumber).TexId+(int)Data.Tex2dResId.TowerStart != (int)Data.Tex2dResId.Bosstower){
                        ctrlResMgr.CtrlTo.GetUseActorBaseObj(towerNumber).glowCounter++;
                    }
                }else{
                    dis = Common.VectorUtil.DistanceXZ(actorCh.BasePos,ctrlResMgr.CtrlWall.GetPos(towerNumber-ctrlResMgr.CtrlTo.GetEntryNum()));
                    if(dis < (int)Data.SetupValue.TowerGlowArea/10.0f && ctrlResMgr.CtrlWall.GetUseActorBaseObj(towerNumber-ctrlResMgr.CtrlTo.GetEntryNum()).TexId == 0){
                        ctrlResMgr.CtrlWall.GetUseActorBaseObj(towerNumber-ctrlResMgr.CtrlTo.GetEntryNum()).glowCounter++;
                    }
                }

                int tempcount = 0;
                while(true){
                    towerNumber = (int)StaticDataList.getRandom(0,ToNumber);
                    tempcount++;
                    if(tempcount > 2){
                        break;
                    }
                    if(actorCh.TexId == 0){
                        if(towerNumber < ctrlResMgr.CtrlTo.GetEntryNum()){
                            if(ctrlResMgr.CtrlTo.GetUseActorBaseObj(towerNumber).glowFinish == false)  break;
                        }else{
                            if(ctrlResMgr.CtrlWall.GetUseActorBaseObj(towerNumber-ctrlResMgr.CtrlTo.GetEntryNum()).glowFinish == false)	break;
                        }
                    }else{
                        break;
                    }
                }
                float tempRot;
                if(towerNumber < ctrlResMgr.CtrlTo.GetEntryNum()){
                    tempRot = Common.VectorUtil.GetRotY(actorCh.AiMoveRot, actorCh.BasePos ,ctrlResMgr.CtrlTo.GetPos(towerNumber));
                }else{
                    tempRot = Common.VectorUtil.GetRotY(actorCh.AiMoveRot, actorCh.BasePos ,ctrlResMgr.CtrlWall.GetPos(towerNumber-ctrlResMgr.CtrlTo.GetEntryNum()));
                }
                actorCh.AiMoveRot += tempRot+StaticDataList.getRandom(-3,3);
            }

            actorCh.AiMoveCount = (int)(Data.SetupValue.CharMoveChangeTime + StaticDataList.getRandom(-(int)(Data.SetupValue.CharMoveChangeRandTime),(int)Data.SetupValue.CharMoveChangeRandTime));

            if(StaticDataList.getRandom(0,(int)Data.SetupValue.BaloonAppearRand+1) == 0 && actorCh.deadFlagSp == true && speakCount < 6){
                actorCh.setAppearCountSp((int)Data.SetupValue.AppearAndLeaveTime);
                speakCount++;
                int charVoNumber = StaticDataList.getRandom(3);
                switch(charVoNumber){

                    case 0: AppSound.GetInstance().PlaySeCamDis( AppSound.SeId.CharVo1,actorCh.GetBodyPos() ); break;
                    case 1: AppSound.GetInstance().PlaySeCamDis( AppSound.SeId.CharVo2,actorCh.GetBodyPos() ); break;
                    case 2: AppSound.GetInstance().PlaySeCamDis( AppSound.SeId.CharVo3,actorCh.GetBodyPos() ); break;

                }
            }
            }

            if(actorCh.FrameFlag == true){
            actorCh.SetStateMove( new Vector3( actorCh.BaseMtx.M31,actorCh.BaseMtx.M32,actorCh.BaseMtx.M33 ),
                                 moveSpeed, actorCh.AiMoveRot, false );
            }else{
            actorCh.SetStateMove( new Vector3( actorCh.BaseMtx.M31,actorCh.BaseMtx.M32,actorCh.BaseMtx.M33 ),
                                 0, actorCh.AiMoveRot, false );
            }
            return true;
        }
コード例 #3
0
ファイル: CtrlEnemy.cs プロジェクト: hatano0x06/Coroppoxus
        private bool frameEat(ActorChMonster actorCh)
        {
            GameCtrlManager            ctrlResMgr    = GameCtrlManager.GetInstance();
            if(actorCh.GetStateId() != ActorChBase.StateId.Eat){
            actorCh.AiMoveCount--;
            if(actorCh.AiMoveCount < 0){
                actorCh.AiMoveRot = (int)StaticDataList.getRandom(360);
                actorCh.AiMoveCount = (int)(Data.SetupValue.CharMoveChangeTime + StaticDataList.getRandom(-(int)(Data.SetupValue.CharMoveChangeRandTime),(int)Data.SetupValue.CharMoveChangeRandTime));

                if(StaticDataList.getRandom(0,(int)Data.SetupValue.BaloonAppearRand+1) == 0){
                    actorCh.setAppearCountSp((int)Data.SetupValue.AppearAndLeaveTime);
                }
            }
            actorCh.SetStateMove( new Vector3( actorCh.BaseMtx.M31,actorCh.BaseMtx.M32,actorCh.BaseMtx.M33 ),
               		                          moveSpeed, actorCh.AiMoveRot, false );
            }
            return true;
        }
コード例 #4
0
ファイル: CtrlEnemy.cs プロジェクト: hatano0x06/Coroppoxus
        private bool frameBreakTower(ActorChMonster actorCh)
        {
            actorCh.AiMoveCount--;
            if(actorCh.AiMoveCount < 0){
            /*
            if(StaticDataList.getRandom(0,4) == 0 && actorCh.TexId == 0 && FarmerCount > (int)Data.SetupValue.BattleMoveFarmerDisCount){
                actorCh.FrameFlag = false;
                actorCh.AiMoveCount = (int)(Data.SetupValue.CharMoveChangeTime + StaticDataList.getRandom(-(int)(Data.SetupValue.CharMoveChangeRandTime),(int)Data.SetupValue.CharMoveChangeRandTime));
                return true;
            }else if(StaticDataList.getRandom(0,4) == 0 && actorCh.TexId == 2 && PriestCount > (int)Data.SetupValue.BattleMovePriestDisCount){
                actorCh.FrameFlag = false;
                actorCh.AiMoveCount = (int)(Data.SetupValue.CharMoveChangeTime + StaticDataList.getRandom(-(int)(Data.SetupValue.CharMoveChangeRandTime),(int)Data.SetupValue.CharMoveChangeRandTime));
                return true;
            }else if(StaticDataList.getRandom(0,4) == 0 && actorCh.TexId == 3 && EnemyCount > (int)Data.SetupValue.BattleMoveEnemyDisCount){
                actorCh.FrameFlag = false;
                actorCh.AiMoveCount = (int)(Data.SetupValue.CharMoveChangeTime + StaticDataList.getRandom(-(int)(Data.SetupValue.CharMoveChangeRandTime),(int)Data.SetupValue.CharMoveChangeRandTime));
                return true;
            }else{
                actorCh.FrameFlag = true;
            }
            */
            actorCh.MovedFlag = true;

            if(actorCh.TexId == 3 ){
                if(towerAttackId < ctrlResMgr.CtrlTo.GetEntryNum()){
                    actorCh.AiMoveRot += Common.VectorUtil.GetRotY(actorCh.AiMoveRot ,actorCh.BasePos,ctrlResMgr.CtrlTo.GetPos(towerAttackId)) + StaticDataList.getRandom(-30,30);
                }else{
                    actorCh.AiMoveRot += Common.VectorUtil.GetRotY(actorCh.AiMoveRot ,actorCh.BasePos,ctrlResMgr.CtrlWall.GetPos(towerAttackId-ctrlResMgr.CtrlTo.GetEntryNum())) + StaticDataList.getRandom(-30,30);
                }
                if(StaticDataList.getRandom(0,(int)Data.SetupValue.BattleEffectRand+1) == 0){
                    //ctrlResMgr.CtrlPl.Addeffect(new Vector3( actorCh.BasePos.X + StaticDataList.getRandom(-15,15)/5.0f ,actorCh.BasePos.Y + 0.2f ,actorCh.BasePos.Z+ StaticDataList.getRandom(-15,15)/5.0f));
                    ctrlResMgr.AddEffectFromEnemy = true;
                    ctrlResMgr.AddEnemyEffectPos = actorCh.BasePos;
                }
                if(StaticDataList.getRandom(0,(int)Data.SetupValue.BattleTowerDeadRand+1) == 0){
                    if(towerAttackId < ctrlResMgr.CtrlTo.GetEntryNum()){
                        ctrlResMgr.CtrlTo.killTower(towerAttackId);
                    }else{
                        ctrlResMgr.CtrlWall.killTower(towerAttackId-ctrlResMgr.CtrlTo.GetEntryNum());
                    }
                    SetCtrlStateId(CtrlStateId.BattleMove);
                }
            }
            else if(actorCh.TexId == 1 ){
                if(towerAttackId < ctrlResMgr.CtrlTo.GetEntryNum()){
                    actorCh.AiMoveRot += Common.VectorUtil.GetRotY(actorCh.AiMoveRot ,actorCh.BasePos,ctrlResMgr.CtrlTo.GetPos(towerAttackId)) + StaticDataList.getRandom(-10,10);
                }else{
                    actorCh.AiMoveRot += Common.VectorUtil.GetRotY(actorCh.AiMoveRot ,actorCh.BasePos,ctrlResMgr.CtrlWall.GetPos(towerAttackId-ctrlResMgr.CtrlTo.GetEntryNum())) + StaticDataList.getRandom(-10,10);
                }
            }else if(actorCh.TexId == 4){
                if(towerAttackId < ctrlResMgr.CtrlTo.GetEntryNum()){
                    actorCh.AiMoveRot += Common.VectorUtil.GetRotY(actorCh.AiMoveRot ,actorCh.BasePos,ctrlResMgr.CtrlTo.GetPos(towerAttackId)) + StaticDataList.getRandom(-10,10);
                }else{
                    actorCh.AiMoveRot += Common.VectorUtil.GetRotY(actorCh.AiMoveRot ,actorCh.BasePos,ctrlResMgr.CtrlWall.GetPos(towerAttackId-ctrlResMgr.CtrlTo.GetEntryNum())) + StaticDataList.getRandom(-10,10);
                }
                ctrlResMgr.AddEnemyFromNecro = true;
                ctrlResMgr.AddEnemyPos = actorCh.BasePos;
            }
            else{
                int ToNumber = ctrlResMgr.CtrlTo.GetEntryNum();
                if(ToNumber == 0){
                    actorCh.AiMoveRot = (int)StaticDataList.getRandom(360);
                }else{
                    Vector3 TargetPos = ctrlResMgr.CtrlTo.GetPos(StaticDataList.getRandom(0,ToNumber));
                    float tempRot = Common.VectorUtil.GetRotY(actorCh.AiMoveRot, actorCh.BasePos ,TargetPos);
                    actorCh.AiMoveRot += tempRot+StaticDataList.getRandom(-10,10);
                }
            }

            actorCh.AiMoveCount = (int)(Data.SetupValue.CharMoveChangeTime + StaticDataList.getRandom(-(int)(Data.SetupValue.CharMoveChangeRandTime),(int)Data.SetupValue.CharMoveChangeRandTime));
            if(StaticDataList.getRandom(0,(int)Data.SetupValue.BaloonAppearRand+1) == 0 && actorCh.deadFlagSp == true && actorCh.TexId < 3 && speakCount < 6){
                actorCh.setAppearCountSp((int)Data.SetupValue.AppearAndLeaveTime);
                speakCount++;
                int charVoNumber = StaticDataList.getRandom(3);
                switch(charVoNumber){
                    case 0: AppSound.GetInstance().PlaySeCamDis( AppSound.SeId.CharVo1,actorCh.GetBodyPos() ); break;
                    case 1: AppSound.GetInstance().PlaySeCamDis( AppSound.SeId.CharVo2,actorCh.GetBodyPos() ); break;
                    case 2: AppSound.GetInstance().PlaySeCamDis( AppSound.SeId.CharVo3,actorCh.GetBodyPos() ); break;
                }
            }
            if(StaticDataList.getRandom(0,(int)Data.SetupValue.GionAppearRand+1) == 0 && actorCh.deadFlagSp == true && actorCh.TexId == 3){
                actorCh.setAppearCountSp((int)Data.SetupValue.GionAppearSpeed);
                AppSound.GetInstance().PlaySeCamDis( AppSound.SeId.ZonbiVo3,actorCh.GetBodyPos() );
            }
            }

            if(actorCh.FrameFlag == true){
            actorCh.SetStateMove( new Vector3( actorCh.BaseMtx.M31,actorCh.BaseMtx.M32,actorCh.BaseMtx.M33 ),
                                 moveSpeed, actorCh.AiMoveRot, false );
            }else{
            actorCh.SetStateMove( new Vector3( actorCh.BaseMtx.M31,actorCh.BaseMtx.M32,actorCh.BaseMtx.M33 ),
                                 0, actorCh.AiMoveRot, false );
            }
            return true;
        }
コード例 #5
0
ファイル: CtrlEnemy.cs プロジェクト: hatano0x06/Coroppoxus
        /// フレーム:移動
        private bool frameBattleMove( ActorChMonster actorCh )
        {
            actorCh.AiMoveCount--;
            if(actorCh.AiMoveCount < 0){

            /*
            if(StaticDataList.getRandom(0,4) == 0 && actorCh.TexId == 0 && FarmerCount > (int)Data.SetupValue.BattleMoveFarmerDisCount){
                actorCh.FrameFlag = false;
                actorCh.AiMoveCount = (int)(Data.SetupValue.CharMoveChangeTime + StaticDataList.getRandom(-(int)(Data.SetupValue.CharMoveChangeRandTime),(int)Data.SetupValue.CharMoveChangeRandTime));
                return true;
            }else if(StaticDataList.getRandom(0,4) == 0 && actorCh.TexId == 2 && PriestCount > (int)Data.SetupValue.BattleMovePriestDisCount){
                actorCh.FrameFlag = false;
                actorCh.AiMoveCount = (int)(Data.SetupValue.CharMoveChangeTime + StaticDataList.getRandom(-(int)(Data.SetupValue.CharMoveChangeRandTime),(int)Data.SetupValue.CharMoveChangeRandTime));
                return true;
            }else{
                actorCh.FrameFlag = true;
            }
            */
            actorCh.MovedFlag = true;

            if(actorCh.TexId == 1 || actorCh.TexId == 3){
                if(WarriorCount != 0){
                    if(actorCh.TexId == 1){
                        actorCh.AiMoveRot += Common.VectorUtil.GetRotY( actorCh.AiMoveRot,actorCh.BasePos,EnemyCenterPos) + StaticDataList.getRandom(-20,20);
                    }
                    if(actorCh.TexId == 3){
                        actorCh.AiMoveRot += Common.VectorUtil.GetRotY( actorCh.AiMoveRot,actorCh.BasePos,WarriorCenterPos) + StaticDataList.getRandom(-20,20);
                    }
                }
                else if(WarriorCount == 0){
                    if(actorCh.TexId == 3){
                        actorCh.AiMoveRot += Common.VectorUtil.GetRotY( actorCh.AiMoveRot,actorCh.BasePos,(EnemyCenterPos+PriestCenterPos+FarmerCenterPos)/3) + StaticDataList.getRandom(-20,20);
                    }
                }
            }else if(actorCh.TexId == 4){
                actorCh.AiMoveRot += Common.VectorUtil.GetRotY( actorCh.AiMoveRot,actorCh.BasePos,EnemyCenterPos) + StaticDataList.getRandom(-20,20);
                ctrlResMgr.AddEnemyFromNecro = true;
                ctrlResMgr.AddEnemyPos = actorCh.BasePos;
                ctrlResMgr.AddEffectFromEnemy = true;
                ctrlResMgr.AddEnemyEffectPos = actorCh.BasePos;
            }else{
                int ToNumber = ctrlResMgr.CtrlTo.GetEntryNum();
                if(ToNumber == 0){
                    actorCh.AiMoveRot = (int)StaticDataList.getRandom(360);
                }else{
                    Vector3 TargetPos = ctrlResMgr.CtrlTo.GetPos(StaticDataList.getRandom(0,ToNumber));
                    float tempRot = Common.VectorUtil.GetRotY(actorCh.AiMoveRot, actorCh.BasePos ,TargetPos);
                    actorCh.AiMoveRot += tempRot+StaticDataList.getRandom(-10,10);
                }
            }

            actorCh.AiMoveCount = (int)(Data.SetupValue.CharMoveChangeTime + StaticDataList.getRandom(-(int)(Data.SetupValue.CharMoveChangeRandTime),(int)Data.SetupValue.CharMoveChangeRandTime));
            if(StaticDataList.getRandom(0,(int)Data.SetupValue.BaloonAppearRand+1) == 0 && actorCh.deadFlagSp == true && actorCh.TexId < 3 && speakCount < 6){
                actorCh.setAppearCountSp((int)Data.SetupValue.AppearAndLeaveTime);
                speakCount++;
                int charVoNumber = StaticDataList.getRandom(3);
                switch(charVoNumber){
                    case 0: AppSound.GetInstance().PlaySeCamDis( AppSound.SeId.CharVo1,actorCh.GetBodyPos() ); break;
                    case 1: AppSound.GetInstance().PlaySeCamDis( AppSound.SeId.CharVo2,actorCh.GetBodyPos() ); break;
                    case 2: AppSound.GetInstance().PlaySeCamDis( AppSound.SeId.CharVo3,actorCh.GetBodyPos() ); break;
                }
            }
            }

            if(actorCh.FrameFlag == true){
            actorCh.SetStateMove( new Vector3( actorCh.BaseMtx.M31,actorCh.BaseMtx.M32,actorCh.BaseMtx.M33 ),
                                 moveSpeed, actorCh.AiMoveRot, false );
            }else{
            actorCh.SetStateMove( new Vector3( actorCh.BaseMtx.M31,actorCh.BaseMtx.M32,actorCh.BaseMtx.M33 ),
                                 0, actorCh.AiMoveRot, false );
            }

            return true;
        }
コード例 #6
0
ファイル: CtrlEnemy.cs プロジェクト: hatano0x06/Coroppoxus
        /// 敵の登録
        public void EntryAddEnemy( int chResId, float rotY, Vector3 pos ,int TexId )
        {
            ActorChMonster actorCh = new ActorChMonster(TexId);
            actorCh.Init();
            actorCh.Start();

            actorChList.Add( actorCh );

            SetPlace( (actorChList.Count-1), rotY, pos );
        }