/// 破棄 public void Term() { objShadow.Term(); actorCh.Term(); actorCh = null; objShadow = null; }
/// public メソッド ///--------------------------------------------------------------------------- /// 初期化 public bool Init() { actorCh = new ActorChHero(); actorCh.Init(); objShadow = new ObjEffect(); objShadow.Init(); return(true); }
/// public メソッド ///--------------------------------------------------------------------------- /// 初期化 public bool Init() { actorCh = new ActorChHero(); actorCh.Init(); objShadow = new ObjEffect(); objShadow.Init(); return true; }