public void Enter() { // load UI LevelEnd if (_scenesManager == null) { _scenesManager = ScenesManager.Instance; } _scenesManager.LoadScene(_uIsceneName); _scenesManager.UnLoadScene("Game"); _scenesManager.UnLoadScene("UIGame"); }
public void Exit() { _scenesManager.UnLoadScene(_uIsceneName); }
public void Exit() { _scenesManager.UnLoadScene(_sceneName); //Debug.Log("Exit - Loading_State"); }