public void RenderDepthTexture(Environment env, Camera cam) { if (depthFbo.Width != cam.Width || depthFbo.Height != cam.Height) { depthFbo.Width = cam.Width; depthFbo.Height = cam.Height; depthFbo.Init(); } depthFbo.Capture(); renderer.Clear(true, true, false); RenderBucketDepth(env, cam, Bucket.Opaque, DepthRenderMode.Depth); RenderBucketDepth(env, cam, Bucket.Transparent, DepthRenderMode.Depth); depthFbo.Release(); depthTexture = depthFbo.ColorTexture; }
public override void Render() { if (fbo.Width != cam.Width || fbo.Height != cam.Height) { fbo.Width = cam.Width; fbo.Height = cam.Height; fbo.Init(); } fbo.Capture(); RenderManager.Renderer.Clear(true, true, false); renderManager.RenderBucketNormals(env, cam, RenderManager.Bucket.Opaque); renderManager.RenderBucketNormals(env, cam, RenderManager.Bucket.Transparent); fbo.Release(); texture = fbo.ColorTexture; }