internal static void UtilityAIClient(GameObject target, bool ensureLoadBalancer) { target.AddIfMissing <UtilityAIComponent>(); if (ensureLoadBalancer) { AIQuickStarts.LoadBalancer(null); } }
public override GameObject Apply(bool isPrefab) { AIQuickStarts.UtilityAIClient(this.gameObject, !isPrefab); return(null); }