public void Setup() { const int size = 50; _baseBuffer = ByteBuffer.Allocate(size); for ( byte b = 0; b < 10; b++ ) { _baseBuffer.Put(b); } _baseBuffer.Flip(); }
public void Setup() { const int size = 50; _baseBuffer = ByteBuffer.Allocate(size); for ( byte b = 0; b < 10; b++ ) { _baseBuffer.Put(b); } _baseBuffer.Flip(); }