public static Offset<RecordBatch> CreateRecordBatch(FlatBufferBuilder builder, long length = 0, VectorOffset nodesOffset = default(VectorOffset), VectorOffset buffersOffset = default(VectorOffset)) { builder.StartObject(3); RecordBatch.AddLength(builder, length); RecordBatch.AddBuffers(builder, buffersOffset); RecordBatch.AddNodes(builder, nodesOffset); return RecordBatch.EndRecordBatch(builder); }
public static Offset <RecordBatch> CreateRecordBatch(FlatBufferBuilder builder, long length = 0, VectorOffset nodesOffset = default(VectorOffset), VectorOffset buffersOffset = default(VectorOffset), Offset <BodyCompression> compressionOffset = default(Offset <BodyCompression>)) { builder.StartObject(4); RecordBatch.AddLength(builder, length); RecordBatch.AddCompression(builder, compressionOffset); RecordBatch.AddBuffers(builder, buffersOffset); RecordBatch.AddNodes(builder, nodesOffset); return(RecordBatch.EndRecordBatch(builder)); }