private static void CloseDialog()
        {
            if (s_window != null)
            {
                try
                {
                    s_window.Close();
                }
                catch (Exception ex)
                {
                    Debug.LogError("Close Exception : " + ex);
                }

                s_window = null;
            }
        }
        private static object ShowDialog(FUNC_RETARGET_SINGLE_POSE_IMPORT_ANIM funcResult_Anim, FUNC_RETARGET_SINGLE_POSE_IMPORT_MOD funcResult_Mod, apEditor editor, apMeshGroup targetMeshGroup,
                                         apModifierBase targetModifier, apModifierParamSet targetParamSet,             //<<일반 Modifier에서 작업하는 경우
                                         apAnimClip targetAnimClip, apAnimTimeline targetAnimTimeline, int targetFrame //<<애니메이션에서 Pose를 여는 경우
                                         )
        {
            CloseDialog();

            if (editor == null || editor._portrait == null || editor._portrait._controller == null)
            {
                return(null);
            }



            EditorWindow curWindow = EditorWindow.GetWindow(typeof(apDialog_RetargetSinglePoseImport), true, "Import Pose", true);
            apDialog_RetargetSinglePoseImport curTool = curWindow as apDialog_RetargetSinglePoseImport;

            object loadKey = new object();

            if (curTool != null && curTool != s_window)
            {
                int width  = 500;
                int height = 700;
                s_window          = curTool;
                s_window.position = new Rect((editor.position.xMin + editor.position.xMax) / 2 - (width / 2),
                                             (editor.position.yMin + editor.position.yMax) / 2 - (height / 2),
                                             width, height);

                s_window.Init(funcResult_Anim, funcResult_Mod, editor, loadKey, targetMeshGroup,
                              targetModifier, targetParamSet,
                              targetAnimClip, targetAnimTimeline, targetFrame);

                return(loadKey);
            }
            else
            {
                return(null);
            }
        }