/// <summary> /// Play letter sound if global options require that. /// </summary> void OnMouseDown() { if (AssessmentOptions.Instance.PronunceAnswerWhenClicked) { dialogues.PlayLetterData(Data()); } }
/// <summary> /// Play letter sound if global options require that. /// </summary> void OnMouseDown() { if (GlobalUI.PauseMenu.IsMenuOpen) { return; } if (AssessmentOptions.Instance.PronunceAnswerWhenClicked) { dialogues.PlayLetterData(Data()); } }