コード例 #1
0
ファイル: Map.cs プロジェクト: TRdeBie/KI_Project1
 public List<Node> ConnectedNodes(Node current, Location targetLoc)
 {
     //Returns the nodes around a certain node, depending on whether those surrounding nodes are dirt, water or unknown
     //Input requires location of node, with the distance that has been traversed so far
     int x = current.X;
     int y = current.Y;
     //Check left, right, up and down
     List<Node> connected = new List<Node>();
     //Check left
     x--;
     if (x < 0) x = w - 1; //For wrapping around the map
     if (map[x, y].IsPassable)
         connected.Add(new Node(x, y, DistanceToLocation(x, y, targetLoc) + current.DistanceTraversed + 1, current.DistanceTraversed + 1)); //new node has x, y, tentative f score, tentative g score
     //Check right
     x = current.X + 1;
     if (x == w) x = 0; //For wrapping around the map
     if (map[x, y].IsPassable)
         connected.Add(new Node(x, y, DistanceToLocation(x, y, targetLoc) + current.DistanceTraversed + 1, current.DistanceTraversed + 1));
     //Check up
     x = current.X;
     y--;
     if (y < 0) y = h - 1; //For wrapping around the map
     if (map[x, y].IsPassable)
         connected.Add(new Node(x, y, DistanceToLocation(x, y, targetLoc) + current.DistanceTraversed + 1, current.DistanceTraversed + 1));
     //Check down
     y = current.Y + 1;
     if (y == h) y = h - 1; //For wrapping around the map
     if (map[x, y].IsPassable)
         connected.Add(new Node(x, y, DistanceToLocation(x, y, targetLoc) + current.DistanceTraversed + 1, current.DistanceTraversed + 1));
     return connected;
 }
コード例 #2
0
ファイル: Map.cs プロジェクト: TRdeBie/KI_Project1
 public void CameFrom(Node node)
 {
     cameFrom = node;
 }
コード例 #3
0
ファイル: Map.cs プロジェクト: TRdeBie/KI_Project1
 public double CompareTo(Node n)
 {
     //Compare the distanceToTarget with another node
     return tentative_f_score - n.tentative_f_score;
 }
コード例 #4
0
ファイル: GameState.cs プロジェクト: ejsmile/ant
        public List<char> direction_algor_A(Location loc1, Location loc2)
        {
            //Открытий список вершин по которым идет поиск
            IDictionary<Location, Node > OpenList = new Dictionary<Location, Node> ();
            //Закрытий список вершин поиск завершен
            IDictionary<Location, Node > CloseList = new Dictionary<Location, Node> ();
            //Оптимизация поиска по массиву открытих вершин
            IDictionary<int,List<Location >> Tree = new Dictionary<int, List<Location>> ();
            List<char > directions = new List<char> ();
            //начальная точка
            CloseList.Add (loc1, new Node (loc1, new Location (0, distance (loc1, loc2))));

            Location loc = loc1;

            bool finish = true;
            DateTime start = DateTime.Now;
            int head = int.MaxValue;
            while (finish) {

                foreach (char c in Ants.Aim.Keys) {

                    Location newLoc = destination (loc, c);

                    if (unoccupied (newLoc) && !CloseList.Keys.Contains (newLoc)) {
                        Location size = new Location (CloseList [loc].Size.row + 1, distance (newLoc, loc2));

                        int f = size.row + size.col;

                        if (OpenList.ContainsKey (newLoc)) {

                            if (size.row < OpenList [newLoc].Size.row) {
                                //Смена значание Node требует смены индекса в дереве
                                int ff = OpenList [newLoc].Size.row + OpenList [newLoc].Size.col;
                                Tree [ff].Remove (newLoc);
                                if (Tree [ff].Count == 0)
                                    Tree.Remove (ff);
                                if (ff == head) {
                                    head = int.MaxValue;
                                    foreach (var item in Tree.Keys) {
                                    if (item < head)
                                    head = item;
                                    }
                                }

                                OpenList [newLoc] = new Node (loc, size);

                                if (f < head) head = f;
                                if (!Tree.ContainsKey (f)) Tree.Add (f, new List<Location> ());
                                Tree [f].Add (newLoc);
                            }
                        } else {
                            OpenList.Add (newLoc, new Node (loc, size));
                            if (f < head)	head = f;
                            if (!Tree.ContainsKey (f)) Tree.Add (f, new List<Location> ());

                            Tree [f].Add (newLoc);
                        }
                    }
                }
                if (Tree.Keys.Count > 0) {
                    //loc = Tree [head] [Tree[head].Count - 1];
                    loc = Tree [head] [0];
                    CloseList.Add (loc, OpenList [loc]);
                    OpenList.Remove (loc);
                    Tree [head].Remove (loc);
                    if (Tree [head].Count == 0) {
                        Tree.Remove (head);
                        head = int.MaxValue;
                        foreach (var item in Tree.Keys) {
                            if (item < head)
                                head = item;
                        }
                    }
                } else {
                    break;
                }

                if ((TimeRemaining < 30) || ((DateTime.Now - start).Milliseconds > TurnTime / 10))
                    //return new List<char> ();
                    break;

                if (CloseList.ContainsKey (loc2))
                    finish = false;
            }

            Location find = loc1;
            Location old;

            if (CloseList.ContainsKey (loc2)) {
                //Точка достижима
                find = loc2;
            } else {
                //Точка не достижима
                int h = int.MaxValue;
                foreach (var item in CloseList.Keys) {
                    if ((CloseList [item].Size.col < h) && ((item.row != loc1.row) || (item.col != loc1.col))) {
                        h = CloseList [item].Size.col;
                        find = CloseList [item].Parent;
                    }
                }

            }

            while (find != loc1) {
                old = CloseList [find].Parent;
                directions.InsertRange (0, direction (old, find));
                find = old;
            }

            return directions;
            /*
            //Вышли т.к. не пути

            /**/
        }