public static CachedMusicTreeNode.State Execute(this CachedMusicTreeNode root, MusicTreeEnvironment env, out CueMusicTreeNode resultNode) { var visitor = new PlaybackStepNodeVisitor(env); root.Accept(visitor); resultNode = visitor.RunningLeaf; return(root.ExecutionState); }
public static void Accept(this CachedMusicTreeNode node, MusicNodeVisitor v) { node.Asset.Accept(v, node); }