// Use this for initialization public override void Start() { base.Start(); gameObject.tag = "Assistance"; localScaleCard = Mathf.Abs(transform.localScale.x); canGoBig = true; Def = new AssistanceDefinition(); if (GetComponent <RectTransform>() == null) { // Si l'element est UI pas besoin de setUp la carte StartCoroutine(SetUpCard()); } }
// Use this for initialization public override void Start() { Def = new AssistanceDefinition(); }