public ThunderGunTop(Building_AATurret parentTurret) : base(parentTurret) { RecoilLeft = new RecoilManager(); RecoilRight = new RecoilManager(); ConfigRecoil(RecoilLeft); ConfigRecoil(RecoilRight); void ConfigRecoil(RecoilManager m) { m.RecoveryMultiplier = 0.75f; m.VelocityMultiplier = 0.85f; } }
public MBDTop(Building_AATurret parentTurret) : base(parentTurret) { }
public RailgunTop(Building_AATurret parentTurret) : base(parentTurret) { Recoil = new RecoilManager(); Recoil.RecoveryMultiplier = 0.9f; }
public AATurretTop(Building_AATurret parentTurret) { this.parentTurret = parentTurret; }