private static Pen GetPen(Brush brush, BorderStyle borderStyle, double thickness, double dpi, bool useLayoutRounding) { var pen = new Pen { Brush = brush, DashCap = PenLineCap.Flat, Thickness = useLayoutRounding ? UIElementUtil.RoundLayoutValue(thickness, dpi) : thickness, }; switch (borderStyle) { case BorderStyle.Dotted: pen.DashStyle = new DashStyle(new double[] { 1 }, 0d); break; case BorderStyle.Dashed: pen.DashStyle = new DashStyle(new double[] { 4, 2 }, 0d); break; default: break; } if (brush.IsFrozen) { pen.Freeze(); } return(pen); }
/// <summary> /// Updates DesiredSize of the Border. Called by parent UIElement. This is the first pass of layout. /// </summary> /// <remarks> /// Border determines its desired size it needs from the specified border the child: its sizing /// properties, margin, and requested size. /// </remarks> /// <param name="constraint">Constraint size is an "upper limit" that the return value should not exceed.</param> /// <returns>The Decorator's desired size.</returns> protected override Size MeasureOverride(Size constraint) { var child = Child; var desiredSize = new Size(); var borders = BorderThickness; if (UseLayoutRounding) { var dpi = DpiUtil.GetDpi(this); borders = new Thickness(UIElementUtil.RoundLayoutValue(borders.Left, dpi.DpiScaleX), UIElementUtil.RoundLayoutValue(borders.Top, dpi.DpiScaleY), UIElementUtil.RoundLayoutValue(borders.Right, dpi.DpiScaleX), UIElementUtil.RoundLayoutValue(borders.Bottom, dpi.DpiScaleY)); } // Compute the total size required var borderSize = ThicknessUtil.CollapseThickness(borders); var paddingSize = ThicknessUtil.CollapseThickness(Padding); // If we have a child if (child != null) { // Combine into total decorating size var combined = new Size(borderSize.Width + paddingSize.Width, borderSize.Height + paddingSize.Height); // Remove size of border only from child's reference size. var childConstraint = new Size(Math.Max(0.0, constraint.Width - combined.Width), Math.Max(0.0, constraint.Height - combined.Height)); child.Measure(childConstraint); var childSize = child.DesiredSize; // Now use the returned size to drive our size, by adding back the margins, etc. desiredSize.Width = childSize.Width + combined.Width; desiredSize.Height = childSize.Height + combined.Height; } else { // Combine into total decorating size desiredSize = new Size(borderSize.Width + paddingSize.Width, borderSize.Height + paddingSize.Height); } return(desiredSize); }
private void SimpleRender(DrawingContext dc) { var useLayoutRounding = UseLayoutRounding; var dpi = DpiUtil.GetDpi(this); Brush brush; var borderStyle = BorderStyle; var borders = BorderThickness; var cornerRadius = CornerRadius; var outerCornerRadius = cornerRadius.TopLeft; // Already validated that all corners have the same radius var roundedCorners = !DoubleUtil.IsZero(outerCornerRadius); var width = RenderSize.Width; var height = RenderSize.Height; // Draw border if (!ThicknessUtil.IsZero(borders) && (brush = BorderBrush) != null) { var pen = GetPen(brush, borderStyle, borders.Left, dpi.DpiScaleX, useLayoutRounding); var penThickness = pen.Thickness; double x = penThickness * 0.5; var rect = new Rect(x, x, width - penThickness, height - penThickness); if (roundedCorners) { dc.DrawRoundedRectangle(null, pen, rect, outerCornerRadius, outerCornerRadius); } else { dc.DrawRectangle(null, pen, rect); } } // Draw background in rectangle inside border. if ((brush = Background) != null) { // Intialize background Point ptTL, ptBR; if (useLayoutRounding) { ptTL = new Point(UIElementUtil.RoundLayoutValue(borders.Left, dpi.DpiScaleX), UIElementUtil.RoundLayoutValue(borders.Top, dpi.DpiScaleY)); ptBR = new Point(width - UIElementUtil.RoundLayoutValue(borders.Right, dpi.DpiScaleX), height - UIElementUtil.RoundLayoutValue(borders.Bottom, dpi.DpiScaleY)); } else { ptTL = new Point(borders.Left, borders.Top); ptBR = new Point(width - borders.Right, height - borders.Bottom); } // Do not draw background if the borders are so large that they overlap. if (ptBR.X > ptTL.X && ptBR.Y > ptTL.Y) { if (roundedCorners) { // Determine the inner edge radius var innerCornerRadius = Math.Max(0.0, outerCornerRadius - borders.Top * 0.5); dc.DrawRoundedRectangle(brush, null, new Rect(ptTL, ptBR), innerCornerRadius, innerCornerRadius); } else { dc.DrawRectangle(brush, null, new Rect(ptTL, ptBR)); } } } }
/// <summary> /// Border computes the position of its single child and applies its child's alignments to the child. /// </summary> /// <param name="finalSize">The size reserved for this element by the parent</param> /// <returns>The actual ink area of the element, typically the same as finalSize</returns> protected override Size ArrangeOverride(Size finalSize) { var borders = BorderThickness; if (UseLayoutRounding) { var dpi = DpiUtil.GetDpi(this); borders = new Thickness(UIElementUtil.RoundLayoutValue(borders.Left, dpi.DpiScaleX), UIElementUtil.RoundLayoutValue(borders.Top, dpi.DpiScaleY), UIElementUtil.RoundLayoutValue(borders.Right, dpi.DpiScaleX), UIElementUtil.RoundLayoutValue(borders.Bottom, dpi.DpiScaleY)); } var boundRect = new Rect(finalSize); var innerRect = RectUtil.Deflate(boundRect, borders); // arrange child var child = Child; if (child != null) { Rect childRect = RectUtil.Deflate(innerRect, Padding); child.Arrange(childRect); } var radius = CornerRadius; useComplexRender = !CornerRadiusUtil.IsUniform(radius) || !ThicknessUtil.IsUniform(borders); backgroundGeometryCache = upperLeftCache = upperRightCache = lowerRightCache = lowerLeftCache = null; if (useComplexRender) { // calculate border / background rendering geometry if (!DoubleUtil.IsZero(boundRect.Width) && !DoubleUtil.IsZero(boundRect.Height)) { var outerRadii = new Radii(boundRect, radius, borders, true); // Upper-right corner var radiusX = boundRect.TopRight.X - outerRadii.TopRight.X; var radiusY = outerRadii.RightTop.Y - boundRect.TopRight.Y; if (!DoubleUtil.IsZero(radiusX) || !DoubleUtil.IsZero(radiusY)) { upperRightCache = GenerateRoundedGeometry(outerRadii.TopRight, outerRadii.RightTop, new Size(radiusX, radiusY)); } // Lower-right corner radiusX = boundRect.BottomRight.X - outerRadii.BottomRight.X; radiusY = boundRect.BottomRight.Y - outerRadii.RightBottom.Y; if (!DoubleUtil.IsZero(radiusX) || !DoubleUtil.IsZero(radiusY)) { lowerRightCache = GenerateRoundedGeometry(outerRadii.RightBottom, outerRadii.BottomRight, new Size(radiusX, radiusY)); } // Lower-left corner radiusX = outerRadii.BottomLeft.X - boundRect.BottomLeft.X; radiusY = boundRect.BottomLeft.Y - outerRadii.LeftBottom.Y; if (!DoubleUtil.IsZero(radiusX) || !DoubleUtil.IsZero(radiusY)) { lowerLeftCache = GenerateRoundedGeometry(outerRadii.BottomLeft, outerRadii.LeftBottom, new Size(radiusX, radiusY)); } // Upper-left corner radiusX = outerRadii.TopLeft.X - boundRect.TopLeft.X; radiusY = outerRadii.LeftTop.Y - boundRect.TopLeft.Y; if (!DoubleUtil.IsZero(radiusX) || !DoubleUtil.IsZero(radiusY)) { upperLeftCache = GenerateRoundedGeometry(outerRadii.LeftTop, outerRadii.TopLeft, new Size(radiusX, radiusY)); } } if (!DoubleUtil.IsZero(innerRect.Width) && !DoubleUtil.IsZero(innerRect.Height)) { var innerRadii = new Radii(innerRect, radius, borders, false); var backgroundGeometry = new StreamGeometry(); using (StreamGeometryContext sc = backgroundGeometry.Open()) { // create the border geometry sc.BeginFigure(innerRadii.TopLeft, true /* is filled */, true /* is closed */); // Top line sc.LineTo(innerRadii.TopRight, true /* is stroked */, false /* is smooth join */); // Upper-right corners var radiusX = innerRect.TopRight.X - innerRadii.TopRight.X; var radiusY = innerRadii.RightTop.Y - innerRect.TopRight.Y; if (!DoubleUtil.IsZero(radiusX) || !DoubleUtil.IsZero(radiusY)) { sc.ArcTo(innerRadii.RightTop, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise, true, false); } // Right line sc.LineTo(innerRadii.RightBottom, true /* is stroked */, false /* is smooth join */); // Lower-right corners radiusX = innerRect.BottomRight.X - innerRadii.BottomRight.X; radiusY = innerRect.BottomRight.Y - innerRadii.RightBottom.Y; if (!DoubleUtil.IsZero(radiusX) || !DoubleUtil.IsZero(radiusY)) { sc.ArcTo(innerRadii.BottomRight, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise, true, false); } // Bottom line sc.LineTo(innerRadii.BottomLeft, true /* is stroked */, false /* is smooth join */); // Lower-left corners radiusX = innerRadii.BottomLeft.X - innerRect.BottomLeft.X; radiusY = innerRect.BottomLeft.Y - innerRadii.LeftBottom.Y; if (!DoubleUtil.IsZero(radiusX) || !DoubleUtil.IsZero(radiusY)) { sc.ArcTo(innerRadii.LeftBottom, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise, true, false); } // Left line sc.LineTo(innerRadii.LeftTop, true /* is stroked */, false /* is smooth join */); // Upper-left corners radiusX = innerRadii.TopLeft.X - innerRect.TopLeft.X; radiusY = innerRadii.LeftTop.Y - innerRect.TopLeft.Y; if (!DoubleUtil.IsZero(radiusX) || !DoubleUtil.IsZero(radiusY)) { sc.ArcTo(innerRadii.TopLeft, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise, true, false); } } backgroundGeometry.Freeze(); backgroundGeometryCache = backgroundGeometry; } } return(finalSize); }