public Ant( Ground g, int row, int column ) { this.g = g; position.X = g.GetTileCenter( row, column ).X; position.Y = g.GetTileCenter( row, column ).Y; }
// public static void Draw() { g = mainUI.GetDrawingPanel().CreateGraphics(); GraphicsContainer gContainer = g.BeginContainer(); g.ScaleTransform( 1.0F, -1.0F ); g.TranslateTransform( DP_OFFSET_X, -( float ) mainUI.GetDrawingPanel().Height + DP_OFFSET_Y ); if ( DP_ANTI_ALIAS ) { g.SmoothingMode = SmoothingMode.AntiAlias; } Ground ground = new Ground(); ground.Draw( g ); g.EndContainer( gContainer ); }