コード例 #1
0
        public void GetVisibleSpidersTest()
        {
            Worker          worker1  = new Worker(new Position(2, 2));
            Warrior         warrior1 = new Warrior(new Position(3, 3));
            Spider          spider1  = new Spider(new Position(2, 3));
            Spider          spider2  = new Spider(new Position(3, 2));
            XmlReaderWriter reader   = new XmlReaderWriter();

            reader.ReadMe("..\\..\\tests\\test-RAIN-anthill.xml");


            AHGraphics.Init();

            Simulation tmp_isw = new Simulation(new Map(AntHillConfig.mapColCount, AntHillConfig.mapRowCount, AntHillConfig.tiles));

            tmp_isw.ants.AddLast(worker1);
            tmp_isw.ants.AddLast(warrior1);
            tmp_isw.spiders.AddLast(spider1);
            tmp_isw.spiders.AddLast(spider2);

            Rain test_rain = new Rain(new Position(2, 3));

            tmp_isw.rain = test_rain;

            LIList <Spider> list1 = tmp_isw.GetVisibleSpiders(test_rain);
            LIList <Spider> list2 = tmp_isw.GetVisibleSpiders(warrior1);
            LIList <Spider> list3 = tmp_isw.GetVisibleSpiders(worker1);
            LIList <Spider> list4 = tmp_isw.GetVisibleSpiders(spider2);

            Assert.IsTrue(list1.Contains(spider1), "GetVisibleAntsTest problem to see spider by rain");
            Assert.IsTrue(list2.Contains(spider1), "GetVisibleAntsTest problem to see spider by warriror");
            Assert.IsTrue(list3.Contains(spider1), "GetVisibleAntsTest problem to see spider by worker");
            Assert.IsTrue(list4.Contains(spider1), "GetVisibleAntsTest problem to see spider by rain");
        }
コード例 #2
0
        public void RainTest()
        {
            XmlReaderWriter reader = new XmlReaderWriter();

            reader.ReadMe("..\\..\\tests\\test-RAIN-anthill.xml");

            Simulation tmp_isw = new Simulation(new Map(AntHillConfig.mapColCount, AntHillConfig.mapRowCount, AntHillConfig.tiles));

            AHGraphics.Init();

            Assert.IsNotNull(tmp_isw, "Simulation is NULL problem!!!");

            Spider test_spider = new Spider(new Position(61, 71));

            tmp_isw.spiders.AddLast(test_spider);
            Ant test_ant1 = new Warrior(new Position(62, 71));
            Ant test_ant2 = new Worker(new Position(61, 72));

            tmp_isw.ants.AddLast(test_ant1);
            tmp_isw.ants.AddLast(test_ant2);

            Rain test_rain = new Rain(new Position(60, 70));

            Assert.IsNotNull(test_rain, "Rain is NULL problem!!!");

            Assert.IsTrue(test_rain.IsRainOver(60, 70), "Rain isn't exist or Rain.IsRainOver problem");
            Assert.IsTrue(test_rain.IsRainOver(62, 72), "Rain is too small or Rain.IsRainOver problem");
            //Assert.IsTrue(test_rain.IsRainOver(58, 68), "Rain is too small or Rain.IsRainOver problem");
            Assert.IsTrue(test_rain.IsRainOver(63, 73), "Rain is too big or Rain.IsRainOver problem");
            Assert.IsFalse(test_rain.IsRainOver(57, 67), "Rain is too big or Rain.IsRainOver problem");

            Assert.AreEqual(new Position(60, 70), test_rain.Position, "Rain.Position problem");
            Assert.IsTrue((test_rain.TimeToLive >= 0) && (test_rain.TimeToLive < AntHillConfig.rainMaxDuration + 1), "Rain.TimeToLive range problem");
            int tmp = test_rain.TimeToLive;

            Assert.AreEqual(tmp, test_rain.TimeToLive, "Rain.TimeToLive problem should be {0}, but is {1}", tmp, test_rain.TimeToLive);

            Assert.IsTrue(tmp_isw.spiders.Contains(test_spider), "Find spider problem");
            Assert.IsTrue(tmp_isw.ants.Contains(test_ant1), "Find warrior problem");
            Assert.IsTrue(tmp_isw.ants.Contains(test_ant2), "Find worker problem");

            Assert.IsNotNull(test_rain, "Rain is NULL problem!!!");

            test_rain.Maintain((ISimulationWorld)tmp_isw);
            Assert.AreEqual(tmp - 1, test_rain.TimeToLive, "Rain.Maintain problem should be {0}, but is {1}", tmp - 1, test_rain.TimeToLive);

            Assert.IsFalse(tmp_isw.spiders.Contains(test_spider), "Rain destroy spiders problem");
            Assert.IsFalse(tmp_isw.ants.Contains(test_ant1), "Rain destroy warriors problem");
            Assert.IsFalse(tmp_isw.ants.Contains(test_ant2), "Rain destroy workers problem");
        }
コード例 #3
0
 private void Initialize()
 {
     _map = null;
     eggs = new LIList <Egg>();
     eggs.Clear();
     messages = new LIList <Message>();
     messages.Clear();
     food = new LIList <Food>();
     food.Clear();
     spiders = new LIList <Spider>();
     spiders.Clear();
     ants = new LIList <Ant>();
     ants.Clear();
     rain  = null;
     queen = new Queen(new Position(AntHillConfig.queenXPosition, AntHillConfig.queenYPosition));
 }
コード例 #4
0
        public void GetVisibleMessagesTest()
        {
            Worker          worker1      = new Worker(new Position(2, 2));
            Warrior         warrior1     = new Warrior(new Position(3, 3));
            Message         message1_tmp = new Message(new Position(2, 2), MessageType.QueenIsHungry, new Position(0, 0));
            Message         message2_tmp = new Message(new Position(3, 3), MessageType.QueenInDanger, new Position(0, 0));
            XmlReaderWriter reader       = new XmlReaderWriter();

            reader.ReadMe("..\\..\\tests\\test-RAIN-anthill.xml");

            AHGraphics.Init();

            Simulation tmp_isw = new Simulation(new Map(AntHillConfig.mapColCount, AntHillConfig.mapRowCount, AntHillConfig.tiles));

            tmp_isw.ants.AddLast(worker1);
            tmp_isw.ants.AddLast(warrior1);

            tmp_isw.CreateMessage(new Position(2, 2), MessageType.QueenIsHungry, new Position(0, 0));
            tmp_isw.CreateMessage(new Position(3, 3), MessageType.QueenInDanger, new Position(0, 0));


            Rain test_rain = new Rain(new Position(3, 3));

            tmp_isw.rain = test_rain;

            LIList <Message> list1 = tmp_isw.GetVisibleMessages(test_rain);
            LIList <Message> list2 = tmp_isw.GetVisibleMessages(warrior1);
            LIList <Message> list3 = tmp_isw.GetVisibleMessages(worker1);

            Assert.AreEqual(list1.First.Value.Position, message1_tmp.Position, "GetVisibleMessagesTest problem to see message by rain (POSITION)");
            Assert.AreEqual(list1.First.Value.GetMessageType, message1_tmp.GetMessageType, "GetVisibleMessagesTest problem to see message by rain (MESSAGETYPE)");
            Assert.AreEqual(list1.First.Value.TargetPosition, message1_tmp.TargetPosition, "GetVisibleMessagesTest problem to see message by rain (TARGETPOS)");

            Assert.AreEqual(list2.Last.Value.Position, message2_tmp.Position, "GetVisibleMessagesTest problem to see message by warriror (POSITION)");
            Assert.AreEqual(list2.Last.Value.GetMessageType, message2_tmp.GetMessageType, "GetVisibleMessagesTest problem to see message by warriror (MESSAGETYPE)");
            Assert.AreEqual(list2.Last.Value.TargetPosition, message2_tmp.TargetPosition, "GetVisibleMessagesTest problem to see message by warriror (TARGETPOS)");

            Assert.AreEqual(list3.First.Value.Position, message1_tmp.Position, "GetVisibleMessagesTest problem to see message by worker (POSITION)");
            Assert.AreEqual(list3.First.Value.GetMessageType, message1_tmp.GetMessageType, "GetVisibleMessagesTest problem to see message by worker (MESSAGETYPE)");
            Assert.AreEqual(list3.First.Value.TargetPosition, message1_tmp.TargetPosition, "GetVisibleMessagesTest problem to see message by worker (TARGETPOS)");
        }
コード例 #5
0
 public bool DeleteRain()
 {
     rain = null;
     return(true);
 }
コード例 #6
0
 private bool CreateRain(Position point)
 {
     rain = new Rain(point);
     return(true);
 }
コード例 #7
0
        private void openGLControl_Paint(object sender, PaintEventArgs ea)
        {
            counter.FrameTick();

            //Gl.glClearColor(0, 0, 0, 0);
            Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);

            if (!cbVisualize.Checked)
            {
                return;
            }

            Gl.glLoadIdentity();
            Glu.gluLookAt(0, AntHillConfig.curMagnitude * 10.0f, AntHillConfig.curMagnitude * -20.0f,
                          0, 0, 0,
                          0, -1, 0);  //0.5f * Math.Sqrt(2), 0.5f * Math.Sqrt(2));
            Gl.glRotated(lookAtAngleX, 1.0d, 0.0d, 0.0d);
            Gl.glRotated(lookAtAngleY, 0.0d, 1.0d, 0.0d);
            if (Simulation.simulation == null)
            {
                return;
            }

            Map map = Simulation.simulation.Map;

            int signal;

            Gl.glColor4f(1, 1, 1, 1);
            for (int x = 0; x < map.Width; x++)
            {
                for (int y = 0; y < map.Height; y++)
                {
                    //if (ShouldOmitDrawing(x, y)) continue;
                    DrawElement(x, y, map.GetTile(x, y).GetTexture(), Dir.N, offsetX, offsetY, 1, 1, 0.0f);
                }
            }

            for (int x = 0; x < map.Width; x++)
            {
                for (int y = 0; y < map.Height; y++)
                {
                    //if (ShouldOmitDrawing(x, y)) continue;

                    if ((signal = map.MsgCount[x, y].GetCount(MessageType.FoodLocalization)) > 0)
                    {
                        Gl.glColor4f(1, 1, 1, (float)(signal + AntHillConfig.signalInitialAlpha) / AntHillConfig.signalHighestDensity);
                        DrawElement(x, y, (int)AHGraphics.Texture.MessageFoodLocation, Dir.N, offsetX, offsetY, 1, 1, 0.01f);
                    }
                    if ((signal = map.MsgCount[x, y].GetCount(MessageType.QueenInDanger)) > 0)
                    {
                        Gl.glColor4f(1, 1, 1, (float)(signal + AntHillConfig.signalInitialAlpha) / AntHillConfig.signalHighestDensity);
                        DrawElement(x, y, (int)AHGraphics.Texture.MessageQueenInDanger, Dir.N, offsetX, offsetY, 1, 1, 0.01f);
                    }
                    if ((signal = map.MsgCount[x, y].GetCount(MessageType.QueenIsHungry)) > 0)
                    {
                        Gl.glColor4f(1, 1, 1, (float)(signal + AntHillConfig.signalInitialAlpha) / AntHillConfig.signalHighestDensity);
                        DrawElement(x, y, (int)AHGraphics.Texture.MessageQueenIsHungry, Dir.N, offsetX, offsetY, 1, 1, 0.01f);
                    }
                    if ((signal = map.MsgCount[x, y].GetCount(MessageType.SpiderLocalization)) > 0)
                    {
                        Gl.glColor4f(1, 1, 1, (float)(signal + AntHillConfig.signalInitialAlpha) / AntHillConfig.signalHighestDensity);
                        DrawElement(x, y, (int)AHGraphics.Texture.MessageSpiderLocation, Dir.N, offsetX, offsetY, 1, 1, 0.01f);
                    }
                }
            }

            Gl.glColor4f(1, 1, 1, 1);
            Creature e;
            Food     f;

            LIList <Ant> .Enumerator enumerator = Simulation.simulation.ants.GetEnumerator();
            while (enumerator.MoveNext())
            {
                e = enumerator.Current;
                //if (ShouldOmitDrawing(e.Position.X, e.Position.Y)) continue;
                DrawElement(e.Position.X, e.Position.Y, e.GetTexture(), e.Direction, offsetX, offsetY, 1, 1, 0.02f);
            }
            LIList <Spider> .Enumerator enumeratorSpider = Simulation.simulation.spiders.GetEnumerator();
            while (enumeratorSpider.MoveNext())
            {
                e = enumeratorSpider.Current;
                //if (ShouldOmitDrawing(e.Position.X, e.Position.Y)) continue;
                DrawElement(e.Position.X, e.Position.Y, e.GetTexture(), e.Direction, offsetX, offsetY, 1, 1, 0.02f);
            }
            LIList <Food> .Enumerator enumeratorFood = Simulation.simulation.food.GetEnumerator();
            while (enumeratorFood.MoveNext())
            {
                f = enumeratorFood.Current;
                //if (ShouldOmitDrawing(f.Position.X, f.Position.Y)) continue;
                DrawElement(f.Position.X, f.Position.Y, f.GetTexture(), Dir.N, offsetX, offsetY, 1, 1, 0.015f);
            }

            e = Simulation.simulation.queen;
            if (e != null)// && !ShouldOmitDrawing(e.Position.X, e.Position.Y))
            {
                DrawElement(e.Position.X, e.Position.Y, e.GetTexture(), e.Direction, offsetX, offsetY, 1, 1, 0.025f);
            }

            //deszcz
            Rain rain = Simulation.simulation.rain;

            if (rain != null)
            {
                DrawElement(rain.Position.X, rain.Position.Y, rain.GetTexture(), Dir.N, offsetX, offsetY, AntHillConfig.rainWidth, AntHillConfig.rainWidth, 1.0f);
            }
        }