/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here camera = new Camera(GraphicsDevice); camera.Position = new Vector2(240, 160); _AntManager = new Managers.AntManager(); _ColonyManager = new Managers.ColonyManager(_AntManager); _FoodManager = new Managers.FoodManager(_ColonyManager); _AntManager.SetColonyManager(_ColonyManager, _FoodManager); _ColonyManager.SetManagers(_FoodManager); InputHelper.Init(camera); base.Initialize(); }
public FoodManager(ColonyManager cm) { _ColonyManager = cm; PelletList = new List <FoodPellet>(); }
public void SetColonyManager(ColonyManager cm, FoodManager fm) { _ColonyManager = cm; _FoodManager = fm; }