public static float GetFullness(this Farmer player) { if (player != Game1.player) { return(-1); } return(ModDataManager.GetFullness(player)); }
public static float GetFullness(this Farmer player) { if (player != Game1.player) { return(-1); } return(Math.Min(ModDataManager.GetFullness(player), Mod.Config.MaxFullness)); }
public static void UseFullness(this Farmer player, float amt) { if (player != Game1.player) { return; } float fullness = ModDataManager.GetFullness(player); ModDataManager.SetFullness(player, fullness - amt); }