public int CalcSortingOrder(bool bWithBasis = true) { if (bWithBasis && _ISOBasis != null && _ISOBasis.bActivated) { return(_ISOBasis.CalcSortingOrder()); } return(IsometricSortingOrderUtility.IsometricSortingOrder(transform) + _iExternAdd); }
public int CalcSortingOrder(bool bWithBasis = true) { if (bWithBasis && _ISOBasis != null && _ISOBasis.bActivated) { return(_ISOBasis.CalcSortingOrder()); } return(IsometricSortingOrderUtility.IsometricSortingOrder(GetBounds().center)); }
public void Update_SortingOrder() { if (Iso2Ds != null) { int _so = IsometricSortingOrderUtility.IsometricSortingOrder(transform); foreach (var _iso2D in Iso2Ds) { _so = _iso2D.Update_SortingOrder(_so); } } }
void update_SortingOrder(bool bJustDoIt = false) { if (IsoMap.IsNull) { return; } bool isLastCalc = false; if (!IsoMap.instance.bUseIsometricSorting && !Corrupted_LastSortingOrder()) { Corrupt_LastSortingOrder(); isLastCalc = true; } if (IsoMap.instance.bUseIsometricSorting) { int _iNewSortingOrder = IsometricSortingOrderUtility.IsometricSortingOrder(transform) + _iExternAdd; if (bJustDoIt || _iNewSortingOrder != iLastSortingOrder) { iLastSortingOrder = _iNewSortingOrder; } } if (IsoMap.instance.bUseIsometricSorting) { for (int i = 0; i < DependentList.Count; ++i) { DependentList[i].sortingOrder = iLastSortingOrder + i; } } else if (isLastCalc || bJustDoIt) { for (int i = 0; i < DependentList.Count; ++i) { DependentList[i].sortingOrder = 0; } for (int i = 0; i < ParticleSystemRendererList.Count; ++i) { ParticleSystemRendererList[i].sortingOrder = 0; } } #if UNITY_EDITOR for (int i = 0; i < RegularColliderList.Count; ++i) { RegularColliderList[i].Update_SortingOrder(); } #endif }
void update_particleSortingOrder(bool bJustDoIt = false) { Vector3 _rendererPosition; for (int i = 0; i < ParticleSystemRendererList.Count; ++i) { _rendererPosition = ParticleSystemRendererList[i].transform.position; if (IsoMap.instance.bUseIsometricSorting) { if (bJustDoIt || _particleLastPositionList[i] != _rendererPosition) { _particleLastPositionList[i] = _rendererPosition; ParticleSystemRendererList[i].sortingOrder = _iExternAdd + iParticleSortingAdd + IsometricSortingOrderUtility.IsometricSortingOrder(ParticleSystemRendererList[i].transform); } } } }
override public int SortingOrder_Adjustment() { return(IsometricSortingOrderUtility.IsometricSortingOrder(vJumpOffset)); }
//private void OnValidate() //{ // Update_SortingOrder(); //} public int CalcSortingOrder() { return(IsometricSortingOrderUtility.IsometricSortingOrder(getSortingOrderBasis() + GetOffsetViaParentRC())); }