public TextureSceneView createTextureSceneView(String name, Vector3 translation, Vector3 lookAt, int width, int height) { OrbitCameraController orbitCamera = new OrbitCameraController(translation, lookAt, Vector3.Zero, Vector3.Zero, 0, 1000); orbitCamera.AllowRotation = AllowRotation; orbitCamera.AllowZoom = AllowZoom; TextureSceneView window = new TextureSceneView(this, orbitCamera, name, background, 0, width, height); if (WindowCreated != null) { WindowCreated.Invoke(window); } if (camerasCreated) { window.createSceneView(currentScene); } textureWindows.Add(window); return(window); }
public ManualResourceLoader(TextureSceneView sceneView) { this.sceneView = sceneView; }