public SpriteSheetContext(String textureName, uint numRows, uint numColumns) { this._internalTexture = new TextureContext(textureName); this.Row = new Int(); this.Column = new Int(); this.NumColumns = (int)numColumns; this.NumRows = (int)numRows; this.SourceTextureRect = null; }
private SpriteSheetContext(String textureName, int numRows, int numColumns, int sourceTop, int sourceLeft, int frameWidth, int frameHeight) { this._internalTexture = new TextureContext(textureName); this.Row = new Int(); this.Column = new Int(); this.NumColumns = numColumns; this.NumRows = numRows; var width = new Int(frameWidth); var height = new Int(frameHeight); var top = new OffsetInt(new ScalingInt(height, this.Row), sourceTop); var left = new OffsetInt(new ScalingInt(width, this.Column), sourceLeft); this.SourceTextureRect = new IntRect(top, left, width, height); }